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Naslov:The impact of serious games in economic and business education: a case of ERP business simulation
Avtorji:ID Beranič, Tina (Avtor)
ID Heričko, Marjan (Avtor)
Datoteke:.pdf The_Impact_of_Serious_Games_in_Ec-Beranic-2022.pdf (337,46 KB)
MD5: CBE05C2CA6374E98CBC42BDFCF293DB6
 
URL https://www.mdpi.com/2071-1050/14/2/683
 
Jezik:Angleški jezik
Vrsta gradiva:Znanstveno delo
Tipologija:1.01 - Izvirni znanstveni članek
Organizacija:FERI - Fakulteta za elektrotehniko, računalništvo in informatiko
Opis:Digitalisation nowadays impacts business environments significantly. Therefore, if higher education wants to educate students properly for a successful career path, the business and economics curriculum must be enriched with innovative teaching approaches covering actual topics, such as, for example, the implementation of the ERPsim business simulation, a representative of serious games. The ERPsim business simulation is based on SAP ERP, and is aimed at teaching ERP concepts. It covers different business processes, and allows students to learn using a hands-on approach, simulating real-life scenarios. The presented research focuses on using an ERPsim business simulation as the introduction to the course. The simulation was implemented to ease the introduction of ERP and IT concepts to the business and economic oriented students. Considering the positive effects of serious games and gamification, our research was formed and focused on knowledge acquisition and future student engagement. We researched whether participation in the introductory simulation results in significant knowledge gain and impacts students’ future course engagement. The data were gathered using a self-assessment questionnaire before and after an introductory simulation. The results were highly positive, confirming many positive aspects of business simulation, among others, significant knowledge increase in the domains of business process and ERP transactions, and in the domain of technical knowledge for SAP ERP. The results confirmed that the introductory simulation is appropriate for introducing ERP concepts to newcomers, and, nevertheless, confirmed the positive impact on their intent on future course engagement.
Ključne besede:business simulation, knowledge acquisition, course engagement, ERPsim, SAP, gamification
Status publikacije:Objavljeno
Verzija publikacije:Objavljena publikacija
Datum objave:01.01.2022
Leto izida:2022
Št. strani:17 str.
Številčenje:Vol. 14, iss. 2
PID:20.500.12556/DKUM-85051 Novo okno
UDK:659.2:004
COBISS.SI-ID:92658435 Novo okno
DOI:10.3390/su14020683 Novo okno
ISSN pri članku:2071-1050
Datum objave v DKUM:17.08.2023
Število ogledov:508
Število prenosov:73
Metapodatki:XML DC-XML DC-RDF
Področja:Ostalo
:
BERANIČ, Tina in HERIČKO, Marjan, 2022, The impact of serious games in economic and business education: a case of ERP business simulation. Sustainability [na spletu]. 2022. Vol. 14, no. 2. [Dostopano 20 januar 2025]. DOI 10.3390/su14020683. Pridobljeno s: https://dk.um.si/IzpisGradiva.php?lang=slv&id=85051
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Gradivo je del revije

Naslov:Sustainability
Skrajšan naslov:Sustainability
Založnik:MDPI
ISSN:2071-1050
COBISS.SI-ID:5324897 Novo okno

Gradivo je financirano iz projekta

Financer:ARRS - Agencija za raziskovalno dejavnost Republike Slovenije
Številka projekta:P2-0057
Naslov:Informacijski sistemi

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.

Sekundarni jezik

Jezik:Slovenski jezik
Ključne besede:poslovna simulacija, igrifikacija


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