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Title:
3D modeliranje foto-realističnega bivalnega prostora : diplomsko delo
Authors:
ID
Milenović, Nika
(Author)
ID
Kolmanič, Simon
(Mentor)
More about this mentor...
Files:
UN_Milenovic_Nika_2024.pdf
(3,96 MB)
MD5: 914B57614AA4AD7EEA09DBD71E1BBFD4
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Izbira primernih tekstur in osvetlitve je za foto-realizem v računalniški grafiki ključnega pomena. Namen diplomskega dela (v teoretskem segmentu) je predstaviti okolje za razvijanje Blender, namenjeno 3D modeliranju in 3D animaciji, hkrati pa predstaviti, kako osvetlitev in teksture vplivajo na foto-realizem pri 3D modeliranju. V praktičnem delu bodo predstavljeni vsi postopki modeliranja posameznih modelov našega prostora, končni izdelek in implementacija različnih virov osvetlitve ter tekstur za dosego najvišje stopnje foto-realizma.
Keywords:
3D modeliranje
,
foto-realizem
,
teksture
,
osvetlitev
,
Blender
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[N. Milenović]
Year of publishing:
2024
Number of pages:
1 spletni vir (1 datoteka PDF (X, 58 f.))
PID:
20.500.12556/DKUM-88169
UDC:
004.925(043.2)
COBISS.SI-ID:
202609923
Publication date in DKUM:
22.05.2024
Views:
294
Downloads:
47
Metadata:
Categories:
KTFMB - FERI
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Vancouver
:
MILENOVIĆ, Nika, 2024,
3D modeliranje foto-realističnega bivalnega prostora : diplomsko delo
[online]. Bachelor’s thesis. Maribor : N. Milenović. [Accessed 23 January 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=88169
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Licences
License:
CC BY 4.0, Creative Commons Attribution 4.0 International
Link:
http://creativecommons.org/licenses/by/4.0/
Description:
This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:
10.04.2024
Secondary language
Language:
English
Title:
3D modeling of a photo-realistic living space
Abstract:
Choosing the right textures and lighting is crucial for photo-realism in computer graphics. The purpose of the thesis in the theoretical part is to present the development environment Blender, 3D modeling, 3D animation, and at the same time to present how lighting and textures affect photo-realism in 3D modeling. In the practical part, we will present all modeling procedures of individual models in our scene, the final product and the implementation of various lighting sources and textures will be presented to achieve the highest level of photo-realism.
Keywords:
3D modeling
,
photo-realism
,
textures
,
lightning
,
Blender
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