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Title:Komunikacijski protokoli za realno-časovne več-igralske igre : diplomsko delo
Authors:ID Volgemut, Nik (Author)
ID Verber, Domen (Mentor) More about this mentor... New window
Files:.pdf UN_Volgemut_Nik_2023.pdf (2,06 MB)
MD5: E794912A29EF898E20B54F9AB853D656
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Moderne računalniške igre ponujajo večigralnost preko spleta za vse več igralcev. Pri tem uporabljajo kar se da optimizirane komunikacijske protokole. V diplomskem delu se dotaknemo zgodovine večigralnosti v igrah, vrst večigralskih iger in predstavimo implementacije protokolov za 3 izbrane igre – Minecraft, Runescape in World of Warcraft. Predstavimo, kako protokoli vzpostavijo povezavo med odjemalcem in strežnikom in kako definirajo pakete za prenos informacij. Na koncu diplomskega dela s pomočjo eksperimenta predstavimo, kako se komunikacijski protokoli obnesejo ob večjih obremenitvah
Keywords:več-igralske igre, komunikacijski protokoli, Runescape, Minecraft, World of Warcraf
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[N. Volgemut]
Year of publishing:2023
Number of pages:1 spletni vir (1 datoteka PDF (X, 50 f.))
PID:20.500.12556/DKUM-85724 New window
UDC:004.728.057.4:004.96.031.43(043.2)
COBISS.SI-ID:180521475 New window
Publication date in DKUM:13.10.2023
Views:615
Downloads:60
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
VOLGEMUT, Nik, 2023, Komunikacijski protokoli za realno-časovne več-igralske igre : diplomsko delo [online]. Bachelor’s thesis. Maribor : N. Volgemut. [Accessed 22 January 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=85724
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Licences

License:CC BY-NC-SA 4.0, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
Link:http://creativecommons.org/licenses/by-nc-sa/4.0/
Description:A Creative Commons license that bans commercial use and requires the user to release any modified works under this license.
Licensing start date:10.09.2023

Secondary language

Language:English
Title:Communication protocols for real-time multiplayer games
Abstract:Modern video games offer multiplayer functionality for an ever-increasing number of players. To achieve optimal performance, they tend to optimize the communication protocols as much as possible. This thesis briefly covers the history of multiplayer video games and presents a list of currently popular multiplayer genres. In addition, we cover the implementations of communication protocols of 3 chosen games: Minecraft, Runescape and World of Warcraft. We mostly focus on how to establish a secure clientserver connection and define the packet structures used by each implementation. We compare how well these protocols function under increased workloads with an experiment defined in the final chapters.
Keywords:multiplayer games, communication protocols, Runescape, Minecraft, World of Warcraft


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