Your browser does not allow JavaScript!
JavaScript is necessary for the proper functioning of this website. Please enable JavaScript or use a modern browser.
|
|
SLO
|
ENG
|
Cookies and privacy
DKUM
EPF - Faculty of Business and Economics
FE - Faculty of Energy Technology
FERI - Faculty of Electrical Engineering and Computer Science
FF - Faculty of Arts
FGPA - Faculty of Civil Engineering, Transportation Engineering and Architecture
FKBV - Faculty of Agriculture and Life Sciences
FKKT - Faculty of Chemistry and Chemical Engineering
FL - Faculty of Logistic
FNM - Faculty of Natural Sciences and Mathematics
FOV - Faculty of Organizational Sciences in Kranj
FS - Faculty of Mechanical Engineering
FT - Faculty of Tourism
FVV - Faculty of Criminal Justice and Security
FZV - Faculty of Health Sciences
MF - Faculty of Medicine
PEF - Faculty of Education
PF - Faculty of Law
UKM - University of Maribor Library
UM - University of Maribor
UZUM - University of Maribor Press
COBISS
Faculty of Business and Economic, Maribor
Faculty of Agriculture and Life Sciences, Maribor
Faculty of Logistics, Celje, Krško
Faculty of Organizational Sciences, Kranj
Faculty of Criminal Justice and Security, Ljubljana
Faculty of Health Sciences
Library of Technical Faculties, Maribor
Faculty of Medicine, Maribor
Miklošič Library FPNM, Maribor
Faculty of Law, Maribor
University of Maribor Library
Bigger font
|
Smaller font
Introduction
Search
Browsing
Upload document
For students
For employees
Statistics
Login
First page
>
Show document
Show document
Title:
Digitalized storytelling : the case of Neuromancer
Authors:
ID
Jurišić, Borut
(Author)
ID
Kennedy, Victor
(Mentor)
More about this mentor...
Files:
MAG_Jurisic_Borut_2016.pdf
(1,79 MB)
MD5: 2CDBDD29A563E60DD9551F8D927DF56F
PID:
20.500.12556/dkum/1b69b784-31b8-4ca6-bb7f-9b716d9014e5
Language:
English
Work type:
Master's thesis
Typology:
2.09 - Master's Thesis
Organization:
FF - Faculty of Arts
Abstract:
This paper compars two media capable of transferring the ideas of the author to the audience. First is the traditional media for storytelling - a printed book; and the second is the digital media for which the author presents a case that it is a storytelling media that allows for a new and different was of presenting a story - a computer game. With provided history of computer game development and a direct comparison of Gibson's novel Neuromancer and its conversion into a graphical adventure computer game, the author of the paper presents the different possibilities and limitations of each medium.
Keywords:
digital storytelling
,
computer adventure games
,
interactive story
,
William Gibson
,
Neuromancer
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[B. Jurišić]
Year of publishing:
2016
Number of pages:
1 spletni vir (1 datoteka PDF (67 str.))
PID:
20.500.12556/DKUM-81353
UDC:
82-3:004.5(043.2)
COBISS.SI-ID:
99651843
Publication date in DKUM:
04.03.2022
Views:
745
Downloads:
30
Metadata:
Categories:
FF
Cite this work
Plain text
BibTeX
EndNote XML
EndNote/Refer
RIS
ABNT
ACM Ref
AMA
APA
Chicago 17th Author-Date
Harvard
IEEE
ISO 690
MLA
Vancouver
:
JURIŠIĆ, Borut, 2016,
Digitalized storytelling : the case of Neuromancer
[online]. Master’s thesis. Maribor : B. Jurišić. [Accessed 16 March 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=81353
Copy citation
Average score:
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
(0 votes)
Your score:
Voting is allowed only for
logged in
users.
Share:
Similar works from our repository:
Delo in legitimnost pravosodnih policistov v zavodu za prestajanje kazni zapora
EVALUATIONS AND POSITIONS OF THE LJUBLJANA PRISON OFFICERS ON PRISONER CONVEYANCE VEHICLES
Preprečevanje nasilja zaprtih oseb v ZPKZ Ljubljana
Odnosi med pravosodnimi policisti in zaporniki
How correctional officers experience prisoners suicidal behaviour
Similar works from other repositories:
Izkušnje pravosodnih policistov s samomorilnim vedenjem zaprtih oseb
Probacija v Sloveniji
Pomen izobraževanja za resocializacijo zaprtih oseb
Doživljanje vpliva osebnega počutja pravosodnih policistov na varnost v zavodu
Komuniciranje organov in strank v upravnem postopku - s študijo primera zavoda za prestajanje zapora in empirično raziskavo
Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.
Secondary language
Language:
Slovenian
Title:
Digitalno podajanje zgodbe : primer Nevromant
Abstract:
V magistrskem delu avtor primerja dva medija, ki lahko prenašata zamisli avtorja ciljnemu občinstvu. Prvi je tradicionalni medij pripovedništva - natisnjena knjiga; drugi pa je digitalni medij, za katerega avtor dokaže, da je lahko samostojen medij, ki na nov in drugačen način omogoča podajanje zgodbe - računalniška igra. S podanim pregledom razvoja računalniških iger in neposredno primerjavo Gibsonovega romana Neuromancer (Neuromant) ter njegovo pretvorbo v računalniško igro žanra grafične pustolovščine avtor te naloge predstavi različne možnosti in omejitve vsakega izmed obeh medijev.
Keywords:
digitalno pripovedovanje
,
računalniške pustolovščine
,
interaktivna zgodba
,
William Gibson
,
Nevromant
Comments
Leave comment
You must
log in
to leave a comment.
Comments (0)
0 - 0 / 0
There are no comments!
Back