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Title:Digitalized storytelling : the case of Neuromancer
Authors:ID Jurišić, Borut (Author)
ID Kennedy, Victor (Mentor) More about this mentor... New window
Files:.pdf MAG_Jurisic_Borut_2016.pdf (1,79 MB)
MD5: 2CDBDD29A563E60DD9551F8D927DF56F
PID: 20.500.12556/dkum/1b69b784-31b8-4ca6-bb7f-9b716d9014e5
 
Language:English
Work type:Master's thesis
Typology:2.09 - Master's Thesis
Organization:FF - Faculty of Arts
Abstract:This paper compars two media capable of transferring the ideas of the author to the audience. First is the traditional media for storytelling - a printed book; and the second is the digital media for which the author presents a case that it is a storytelling media that allows for a new and different was of presenting a story - a computer game. With provided history of computer game development and a direct comparison of Gibson's novel Neuromancer and its conversion into a graphical adventure computer game, the author of the paper presents the different possibilities and limitations of each medium.
Keywords:digital storytelling, computer adventure games, interactive story, William Gibson, Neuromancer
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[B. Jurišić]
Year of publishing:2016
Number of pages:1 spletni vir (1 datoteka PDF (67 str.))
PID:20.500.12556/DKUM-81353 New window
UDC:82-3:004.5(043.2)
COBISS.SI-ID:99651843 New window
Publication date in DKUM:04.03.2022
Views:745
Downloads:30
Metadata:XML DC-XML DC-RDF
Categories:FF
:
JURIŠIĆ, Borut, 2016, Digitalized storytelling : the case of Neuromancer [online]. Master’s thesis. Maribor : B. Jurišić. [Accessed 16 March 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=81353
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Secondary language

Language:Slovenian
Title:Digitalno podajanje zgodbe : primer Nevromant
Abstract:V magistrskem delu avtor primerja dva medija, ki lahko prenašata zamisli avtorja ciljnemu občinstvu. Prvi je tradicionalni medij pripovedništva - natisnjena knjiga; drugi pa je digitalni medij, za katerega avtor dokaže, da je lahko samostojen medij, ki na nov in drugačen način omogoča podajanje zgodbe - računalniška igra. S podanim pregledom razvoja računalniških iger in neposredno primerjavo Gibsonovega romana Neuromancer (Neuromant) ter njegovo pretvorbo v računalniško igro žanra grafične pustolovščine avtor te naloge predstavi različne možnosti in omejitve vsakega izmed obeh medijev.
Keywords:digitalno pripovedovanje, računalniške pustolovščine, interaktivna zgodba, William Gibson, Nevromant


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