| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document Help

Title:Vzajemni razvoj digitalne fotografije in videoiger : diplomsko delo
Authors:ID Drame, Matija (Author)
ID Družovec, Marjan (Mentor) More about this mentor... New window
ID Pucer, Matevž (Comentor)
Files:.pdf UN_Drame_Matija_2021.pdf (2,06 MB)
MD5: 23A9C899F5C407566471B6603ADDF419
PID: 20.500.12556/dkum/5b1b546a-f10e-4f62-a4ba-0efea0c4b02d
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Namen diplomske naloge je predstaviti pojem fotografiranja v videoigrah in glavne kategorije fotografiranja v videoigrah ter primerjati sodobno vrsto fotografiranja z digitalnim fotografiranjem. Pomembno je, kako dobri so razvijalci virtualnih fotoaparatov in fotografskih funkcij v posnemanju pravih digitalnih fotoaparatov. Virtualne fotografije že postajajo prepričljive v očeh povprečnega opazovalca, vendar je ta prepričljivost močno odvisna od fotorealistične grafike, interaktivnih in poseljenih virtualnih svetov ter od vrhunsko upodobljenih likov v videoigrah. Zaradi tega bodo predstavljene in preizkušene dve sodobni računalniški tehnologiji, namenjeni fotorealistični grafiki, osvetlitev sledenja žarkov (ang. »ray tracing – RTX«) in večanje resolucije z umetno inteligenco (ang. »deep learning super sampling – DLSS«) od podjetja NVIDIA. To nam omogoča zelo sodoben in zmogljiv računalnik.
Keywords:fotografiranje v videoigrah, foto način, fotorealizem, simulacija, osvetlitev s sledenjem žarkov
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[M. Drame]
Year of publishing:2021
Number of pages:IV, 39 str.
PID:20.500.12556/DKUM-80069 New window
UDC:004.96+779(043.2)
COBISS.SI-ID:89213187 New window
Publication date in DKUM:19.10.2021
Views:1163
Downloads:62
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
DRAME, Matija, 2021, Vzajemni razvoj digitalne fotografije in videoiger : diplomsko delo [online]. Bachelor’s thesis. Maribor : M. Drame. [Accessed 23 April 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=80069
Copy citation
  
Average score:
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
(0 votes)
Your score:Voting is allowed only for logged in users.
Share:Bookmark and Share


Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:28.08.2021

Secondary language

Language:English
Title:Correlative development of digital photography and videogames
Abstract:The purpose of this thesis is to present the concept of video game photography and its main categories, as well as compare this modern type of photography with digital photography. The skill of successfully replicating virtual cameras and photographic parametres is very important to game developers that work with video game photography. Virtual photographs are becoming very convicing to their real world counterparts, but this is very dependant on photorealistic graphics, fully interactive, populated virtual worlds and belieavable video game characters. Because of this we will test some modern computer technologies intended for achieving photorealism in video games, such as ray traced lightning (RTX) and »deep learning super sampling« (DLSS), both of which have been developed by NVIDIA. Our very modern and powerful computer allows us to test this.
Keywords:video game photography, photo mode, photorealism, simulation, ray traced lightning (RTX)


Comments

Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica