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Title:Prednosti in pridobitve vpeljave igrifikacije pri poučevanju informatike
Authors:ID Rajšp, Alen (Author)
ID Heričko, Marjan (Mentor) More about this mentor... New window
Files:.pdf MAG_Rajsp_Alen_2018.pdf (2,13 MB)
MD5: E3591C4479ED43C558083561C2678561
PID: 20.500.12556/dkum/9c8730b5-06af-47c5-bf35-8ca1c109d023
 
Language:Slovenian
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Potreba po učinkovitejših, privlačnejših pristopih k poučevanju novih generacij študentov je v izobraževanju uveljavila rabo elementov igrifikacije. Z izvedbo sistematičnega pregleda literature smo ugotavljali uporabo in vplive igrifikacije na področju informatike. Večina študij je igrifikacijo dojela kot pozitiven dejavnik vpliva na motivacijo, zadovoljstvo in študijske rezultate udeležencev. Identificirali smo 26 orodij in 7 procesnih ogrodij, podpornih igrifikaciji. Delo predstavlja tudi študijo primera uvedbe orodja ERPsim, ki uporablja podporne in podpira uporabo tehnik igrifikacije v poučevanje predmeta Celovite informacijske rešitve. Tako študenti kot izvajalci predmeta uveden pristop ocenjujejo izrazito pozitivno.
Keywords:računalništvo in informatika, izobraževanje, poslovne informacijske rešitve, igrifikacija, simulacija poslovanja, ERPSim
Place of publishing:[Maribor
Publisher:A. Rajšp
Year of publishing:2018
PID:20.500.12556/DKUM-70398 New window
UDC:004.434:004.94(043.2)
COBISS.SI-ID:21497878 New window
NUK URN:URN:SI:UM:DK:FEBOGZDQ
Publication date in DKUM:14.06.2018
Views:1275
Downloads:263
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:09.05.2018

Secondary language

Language:English
Title:Benefits and advantages of introducing gamification in it courses
Abstract:The need for more effective and attractive approaches to new generations of students has introduced the use of gamification elements in education. By carrying out a systematic literature review we documented the use of gamification in the field of informatics. Most studies perceived gamification as a positive factor affecting the motivation, satisfaction and study results of the participants. We identified 26 tools and 7 frameworks, supporting gamification. The master's thesis also presents a case study of introducing gamification to the subject of Enterprise Resource Planning. The students found the introduced approach as extremely positive.
Keywords:informatics, education, gamification, business information systems, business simulation, ERPsim


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