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Title:
UPORABA LEGO MINDSTORMS EV3 IN PROGRAMSKEGA JEZIKA LEJOS ZA ROBOTSKO ROKO
Authors:
ID
Brglez, Marko
(Author)
ID
Kosar, Tomaž
(Mentor)
More about this mentor...
Files:
VS_Brglez_Marko_2016.pdf
(6,22 MB)
MD5: 23DEA07C1ECC7B0459440B1995830D75
Language:
Slovenian
Work type:
Undergraduate thesis
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Diplomska naloga obravnava praktični primer uporabe paketa Lego Mindstroms EV3 ob uporabi programskega jezika LeJOS za izdelavo rabotske roke tipa SCARA, ki samostojno izriše grafično vsebino na papir. Za izdelavo roborske roke so uporabljeni konstrukcijski elementi paketa Lego Mindstroms. Krmiljenje robotske roke poteka preko programa, ki teče na krmilni enoti EV3 in je spisan v programskem jeziku LeJOS. Lik, ki ga robot izriše je pripravljen v enem izmed programskih paketov, ki omogočajo pripravo in zapis grafične vsebine v datoteko v vektorskem zapisu tipa SVG. Poleg navedenega okolja je spisan uporabniški program z grafičnim vmesnikom, ki omogoča simulacijo izrisa lika, poleg tega še prenos datoteke z grafično vsebino tipa SVG na osrednjo krmilno enoto EV3.
Keywords:
Lego Mindstorms
,
EV3
,
programski jezik LeJOS
,
robotska roka
Place of publishing:
[Maribor
Publisher:
M. Brglez
Year of publishing:
2016
PID:
20.500.12556/DKUM-57585
UDC:
004.43:004.896(043.2)
COBISS.SI-ID:
19477782
NUK URN:
URN:SI:UM:DK:WALO8ISN
Publication date in DKUM:
29.03.2016
Views:
3043
Downloads:
329
Metadata:
Categories:
KTFMB - FERI
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:
BRGLEZ, Marko, 2016,
UPORABA LEGO MINDSTORMS EV3 IN PROGRAMSKEGA JEZIKA LEJOS ZA ROBOTSKO ROKO
[online]. Bachelor’s thesis. Maribor : M. Brglez. [Accessed 31 March 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=57585
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Secondary language
Language:
English
Title:
USE OF LEGO MINDSTORMS EV3 AND LEJOS PROGRAMMING LANGUAGE FOR ROBOT ARM
Abstract:
This diploma thesis deals with practical example, how to use package Lego Mindstorms EV3 with programming language LeJOS for making robotic arm SCARA which can plot graphical content on paper. For the robotic arm are used only structural elements of the package Lego Mindstorms. The robotic arm controlling is done by the controlling program written in LeJOS programming language, which runs on controlling unit EV3. Graphical content plotted by the robotic arm is prepared in one of the software package, that enable the preparation and recording of graphical content into a file in vector SVG format. In addition there has been prepared application with graphical user interface that enables plotting simulation of graphical content to graphical user interface and moreover transfer files with graphical content in SVG format to the central control unit EV3.
Keywords:
Lego Mindstorms
,
EV3
,
LeJOS programming language
,
robotic arm
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