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Title:
GOVORNE TEHNOLOGIJE V RAČUNALNIŠKIH IGRAH
Authors:
ID
Furman, Simon
(Author)
ID
Podgorelec, David
(Mentor)
More about this mentor...
Files:
VS_Furman_Simon_2014.pdf
(1,02 MB)
MD5: 882D1B036BCD901003C31C16A970E588
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V diplomskem delu opisujemo načine za razpoznavanje govora, računalniško generiranje govora in identifikacijo govorca ter ogrodje za izdelavo računalniške igre. Na podlagi teh znanj smo razvili 3D računalniško igro, ki jo lahko med igranjem upravljamo preko tipkovnice ali govora. Gre za namizno aplikacijo, ki je namenjena uporabnikom operacijskega sistema Windows. Napisana je v programskem jeziku C# in v ogrodju XNA, ki omogoča razvoj in upravljanje iger.
Keywords:
razpoznavanje govora
,
računalniško generiranje govora
,
identifikacija govorca
,
uporabniški vmesnik
,
računalniška igra
,
XNA
Place of publishing:
Maribor
Publisher:
[S. Furman]
Year of publishing:
2014
PID:
20.500.12556/DKUM-46511
UDC:
004.934(043.2)
COBISS.SI-ID:
18541334
NUK URN:
URN:SI:UM:DK:ZVJ7G7FR
Publication date in DKUM:
06.03.2015
Views:
1846
Downloads:
175
Metadata:
Categories:
KTFMB - FERI
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Vancouver
:
FURMAN, Simon, 2014,
GOVORNE TEHNOLOGIJE V RAČUNALNIŠKIH IGRAH
[online]. Bachelor’s thesis. Maribor : S. Furman. [Accessed 31 March 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=46511
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Secondary language
Language:
English
Title:
SPEECH TECHNOLOGIES IN COMPUTER GAMES
Abstract:
In this diploma work, we describe modes of speech recognition, computer generated speech and speaker identification. We also present a framework for the implementation of a computer game. On the basis of these knowledges, we have develop a 3D computer game, which can be managed through the keyboard or speech during the play. Our game is desktop application, intended for users of the Windows operating systems. The game is written in the C# programming language and in the XNA framework, which enables game development and management.
Keywords:
speech recognition
,
computer generated speech
,
speaker identification
,
user interface
,
computer game
,
XNA
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