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Title:
OBJEKTI SLIKOVNEGA MEDPOMNILNIKA IN NJIHOVA UPORABA V OPENGL
Authors:
ID
Smodiš, Gaber
(Author)
ID
Strnad, Damjan
(Mentor)
More about this mentor...
ID
Guid, Nikola
(Comentor)
Files:
UNI_Smodis_Gaber_2013.pdf
(1,10 MB)
MD5: F545D36BA5CB947727C9703777CFDF3B
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Predmet diplomskega dela je uporaba objektov slikovnega medpomnilnika v programskem vmesniku OpenGL. Gre za opis in demonstracijo uporabe objektov v situacijah, kjer je smiselna, ali kjer se metode že učinkovito uporabljajo v industriji. Demonstrirani primeri uporabe so realno-časovne sence, ustvarjene z algoritmom teksture senc, upodabljanje v teksturo, učinek sekundarne kamere in celozaslonski učinki.
Keywords:
objekt slikovnega medpomnilnika
,
OpenGL
,
računalniška grafika
Place of publishing:
Maribor
Publisher:
[G. Smodiš]
Year of publishing:
2013
PID:
20.500.12556/DKUM-42135
UDC:
004.925.3(043.2)
COBISS.SI-ID:
17456406
NUK URN:
URN:SI:UM:DK:OUR0BJSQ
Publication date in DKUM:
19.09.2013
Views:
1864
Downloads:
86
Metadata:
Categories:
KTFMB - FERI
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:
SMODIŠ, Gaber, 2013,
OBJEKTI SLIKOVNEGA MEDPOMNILNIKA IN NJIHOVA UPORABA V OPENGL
[online]. Bachelor’s thesis. Maribor : G. Smodiš. [Accessed 29 March 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=42135
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Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.
Secondary language
Language:
English
Title:
FRAMEBUFFER OBJECTS AND THEIR USE IN OPENGL
Abstract:
The subject of this thesis is the use of framebuffer objects in OpenGL programming interface. It describes and demonstrates the use of objects in situations where usage is reasonable or where methods have already been effectively applied in the industry. Demonstrated examples are real-time shadows created with texture mapping algorithm, rendering to texture, the effect of secondary camera, and screen effects.
Keywords:
framebuffer object
,
OpenGL
,
computer graphics
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