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Title:
PROCES PLANIRANJA XP PROJEKTOV
Authors:
ID
Horvat, Sašo
(Author)
ID
Heričko, Marjan
(Mentor)
More about this mentor...
ID
Živkovič, Aleš
(Comentor)
Files:
UNI_Horvat_Saso_2009.pdf
(1,84 MB)
MD5: 422A595B2689EF71421DEF9BDEFD8F67
PID:
20.500.12556/dkum/a9340d3b-4309-479a-8c2d-5f866853f904
Language:
Slovenian
Work type:
Undergraduate thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V diplomskem delu obravnavamo planiranje projektov po metodologiji ekstremnega programiranja. Predstavimo razloge za nastanek agilnih metodologij, pozitiven vpliv agilnosti na uspešnost projektov, na kratko predstavimo metodologijo ekstremnega programiranja, nadalje pa sledi še podroben prikaz njene prakse igre planiranja. Prikazane so tudi nekatere omejitve te prakse in zanje možne rešitve ter prilagoditve. Na primeru podjetja FJA Oda Team d.o.o je podrobno predstavljen prilagojen proces igre planiranja, kjer primerjamo predstavljeno teorijo s praktično izvedbo igre planiranja. Prikažemo tudi analizo veščine napovedovanja truda v omenjenem podjetju.
Keywords:
informacijski sistemi
,
planiranje projektov
,
agilne metode
,
ekstremno programiranje
Place of publishing:
Maribor
Publisher:
[S. Horvat]
Year of publishing:
2009
PID:
20.500.12556/DKUM-12463
UDC:
004.6:659.3(043.2)
COBISS.SI-ID:
13730838
NUK URN:
URN:SI:UM:DK:R6NZZ8F0
Publication date in DKUM:
30.11.2009
Views:
2663
Downloads:
158
Metadata:
Categories:
KTFMB - FERI
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:
HORVAT, Sašo, 2009,
PROCES PLANIRANJA XP PROJEKTOV
[online]. Bachelor’s thesis. Maribor : S. Horvat. [Accessed 22 January 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=12463
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Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.
Secondary language
Language:
English
Title:
XP PROJECT PLANNING PROCESS
Abstract:
This paper discusses planning projects using extreme programming methodology. It presents the causes for the emergence of agile methodologies, the positive impact of agility on the success of projects, and a brief presentation of extreme programming methodology, followed by a detailed view on its planning practice named the planning game. Some limitations of this practice are pointed out, for which some possible solutions and adjustments to overcome them are provided. A study was made of FJA Oda Team d.o.o. software company's modified form of the planning game, where a comparison is made between presented theory and applied practice. In addition, the paper presents an analysis of the company's technique of estimating effort.
Keywords:
information systems
,
planning projects
,
agile methods
,
extreme programming
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