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Title:Razvoj inteligentnega nasprotnika strelske računalniške igre : diplomsko delo
Authors:ID Čerpnjak, Blaž (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
ID Ostojić, Dragana (Comentor)
Files:.pdf VS_Cerpnjak_Blaz_2023.pdf (2,80 MB)
MD5: B23479C2C0493A0512E6FEF9D8996C5C
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu je na primeru testne strelske računalniške igre predstavljen razvoj inteligentnega nasprotnika. Delo zajema zgodovino, znane primere in pristope razvoja ter prikazuje eno izmed možnih implementacij inteligentnega agenta s pomočjo uporabe sistemov končnih avtomatov.
Keywords:umetna inteligenca, inteligentni nasprotnik, igra, Unity
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[Čerpnjak B.]
Year of publishing:2023
Number of pages:1 spletni vir (1 datoteka PDF (XII, 50 f.))
PID:20.500.12556/DKUM-84780 New window
UDC:004.8:004.96(043.2)
COBISS.SI-ID:169196035 New window
Publication date in DKUM:18.08.2023
Views:939
Downloads:200
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
ČERPNJAK, Blaž, 2023, Razvoj inteligentnega nasprotnika strelske računalniške igre : diplomsko delo [online]. Bachelor’s thesis. Maribor : Čerpnjak B. [Accessed 12 April 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=84780
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:22.07.2023

Secondary language

Language:English
Title:Developing an intelligent opponent for a shooter computer game
Abstract:This thesis presents the development of an intelligent opponent within a shooter computer game. The work covers the history, known examples and development approaches, and shows one possible implementation of an intelligent opponent using finite state machine.
Keywords:artificial intelligence, intelligent opponent, game, Unity


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