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Title:
Razvoj inteligentnega nasprotnika strelske računalniške igre : diplomsko delo
Authors:
ID
Čerpnjak, Blaž
(Author)
ID
Črepinšek, Matej
(Mentor)
More about this mentor...
ID
Ostojić, Dragana
(Comentor)
Files:
VS_Cerpnjak_Blaz_2023.pdf
(2,80 MB)
MD5: B23479C2C0493A0512E6FEF9D8996C5C
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
V diplomskem delu je na primeru testne strelske računalniške igre predstavljen razvoj inteligentnega nasprotnika. Delo zajema zgodovino, znane primere in pristope razvoja ter prikazuje eno izmed možnih implementacij inteligentnega agenta s pomočjo uporabe sistemov končnih avtomatov.
Keywords:
umetna inteligenca
,
inteligentni nasprotnik
,
igra
,
Unity
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[Čerpnjak B.]
Year of publishing:
2023
Number of pages:
1 spletni vir (1 datoteka PDF (XII, 50 f.))
PID:
20.500.12556/DKUM-84780
UDC:
004.8:004.96(043.2)
COBISS.SI-ID:
169196035
Publication date in DKUM:
18.08.2023
Views:
939
Downloads:
200
Metadata:
Categories:
KTFMB - FERI
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:
ČERPNJAK, Blaž, 2023,
Razvoj inteligentnega nasprotnika strelske računalniške igre : diplomsko delo
[online]. Bachelor’s thesis. Maribor : Čerpnjak B. [Accessed 12 April 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=84780
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
22.07.2023
Secondary language
Language:
English
Title:
Developing an intelligent opponent for a shooter computer game
Abstract:
This thesis presents the development of an intelligent opponent within a shooter computer game. The work covers the history, known examples and development approaches, and shows one possible implementation of an intelligent opponent using finite state machine.
Keywords:
artificial intelligence
,
intelligent opponent
,
game
,
Unity
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