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DKUM
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Title:
Detekcija 3D trkov pri razvoju računalniške igre v ogrodju libGDX : diplomsko delo
Authors:
ID
Gubenšek, Eva
(Author)
ID
Črepinšek, Matej
(Mentor)
More about this mentor...
ID
Ravber, Miha
(Comentor)
Files:
UN_Gubensek_Eva_2020.pdf
(1,03 MB)
MD5: D5C25D0639C0EF4F12F6D225C75AFE28
PID:
20.500.12556/dkum/33443fd2-f49e-4b4d-b16a-8991d5305933
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Namen naloge je bil boljše spoznanje s trki v virtualnih svetovih in pridobitev znanja za implementacijo. Ker so se implementirali trki, se delo nanaša predvsem na področje programiranja. Metodi, ki sta bili uporabljeni, sta bili literatura in programiranje. Pomemben rezultat je, da se trki zaznavajo zelo podobno; razlikujejo se v pomembnosti, torej kateri trki so pomembnejši za obravnavo. Trki pa se razlikujejo po pripravi objekta za trk. Dobro priporočilo je, da razvijalci iger razumejo dogajanje v igri in tako ugotovijo, kje bodo potrebovali detekcijo trkov in kateri trki so pomembni.
Keywords:
detekcija trkov
,
3D
,
računalniška igra
,
Bullet
,
libGDX
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[E. Gubenšek]
Year of publishing:
2020
Number of pages:
VII, 28 f.
PID:
20.500.12556/DKUM-77951
UDC:
004.96:004.42(043.2)
COBISS.SI-ID:
36986883
NUK URN:
URN:SI:UM:DK:EQH0CPCP
Publication date in DKUM:
03.11.2020
Views:
893
Downloads:
71
Metadata:
Categories:
KTFMB - FERI
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:
GUBENŠEK, Eva, 2020,
Detekcija 3D trkov pri razvoju računalniške igre v ogrodju libGDX : diplomsko delo
[online]. Bachelor’s thesis. Maribor : E. Gubenšek. [Accessed 30 March 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=77951
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
27.09.2020
Secondary language
Language:
English
Title:
3D Collision Detection in the Development of a Computer Game in the libGDX Framework
Abstract:
The goal of this thesis was to get familiar with collisions in the virtual world and obtaining the necessary knowledge to be able to implement them. Because collisions were implemented, the thesis is mainly related to the field of programming. The methods used were literature and programming. An important result is that collisions are detected very similarly. The difference is the importance, i.e which collisions are more important to the process. Collisions differ in the preparation of the object for a collision. It is recommended that developers understand what their game is going to be about, and, therefore figure out where they will need collision detection and which ones are important.
Keywords:
collision detection
,
3D
,
computer game
,
Bullet
,
libGDX
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