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Title:PRENOS ČLOVEŠKIH ČUSTEV NA FIKCIJSKE 3D KARAKTERJE
Authors:ID Rus, Jure (Author)
ID Podgorelec, David (Mentor) More about this mentor... New window
Files:.pdf UNI_Rus_Jure_2013.pdf (4,08 MB)
MD5: BB7D680CB7A3F0FE67D6F6085B538886
 
Language:Slovenian
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo je razdeljeno na dva dela, teoretičnega in praktičnega. V teoretičnem delu opravimo proces spoznavanja človeškega vedenja, čustvovanja, anatomije kosti in mišic obraza, obrazne mimike pri šestih osnovnih skupinah čustev ter analizo stanja fikcijskih karakterjev v umetnosti in sodobni 3D industriji. Naredimo tudi analizo pomembnosti obraznih delov pri prikazovanju čustev. Ter si tako olajšamo proces ustvarjanja fikcijskega karakterja. Drugi del diplomskega dela vzame v ozir vsa spoznanja iz teoretičnega dela ter znanje uporabi v praksi. Delovni proces se začne s praznim listom in svinčnikom ter konča s kratko 3D animacijo, ki prikazuje naš fikcijski karakter med doživljanjem različnih čustev.
Keywords:vedenje, čustvo, obrazna mimika, fikcija, animacija
Place of publishing:Maribor
Publisher:[J. Rus]
Year of publishing:2013
PID:20.500.12556/DKUM-40886 New window
UDC:004.9:792.028.3:791.228(043.2)
COBISS.SI-ID:17103638 New window
NUK URN:URN:SI:UM:DK:8PAIRJDC
Publication date in DKUM:26.06.2013
Views:5581
Downloads:159
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
RUS, Jure, 2013, PRENOS ČLOVEŠKIH ČUSTEV NA FIKCIJSKE 3D KARAKTERJE [online]. Bachelor’s thesis. Maribor : J. Rus. [Accessed 24 April 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=40886
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Secondary language

Language:English
Title:ASSIGNING HUMAN EMOTIONS TO FICTIONAL 3D CHARACTERS
Abstract:Diploma is divided into two parts, theoretical and practical. In the theoretical part we gather knowledge about human behaviour, emotions, anatomy of bones and muscles of the face, facial expressions of six basic categories of emotions and the state of fictional characters in art and contemporary 3D entertainment industry. We make an analysis of the importance of facial parts in displaying emotions. This eases the process of creating our own fictional character. The second part of the diploma takes into account all the knowledge from the theoretical part and uses it in practice. The work process begins with a blank sheet of paper and a pencil and finishes with a short 3D animation that shows our fictional character while experiencing different emotions.
Keywords:behaviour, emotion, facial expressions, fiction, animation


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