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Title:KRMILJENJE RAČUNALNIŠKE IGRE S POMOČJO SLEDENJA GIBANJU
Authors:ID Bergant, Borut (Author)
ID Potočnik, Božidar (Mentor) More about this mentor... New window
ID Cigale, Boris (Comentor)
Files:.pdf VS_Bergant_Borut_2012.pdf (2,40 MB)
MD5: D71DA30C7E29991CC6983D58BC94A4C6
PID: 20.500.12556/dkum/90d68f8b-2996-47e4-9215-4b4144e581f7
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu se ukvarjamo z razvojem naravnega vmesnika na osnovi računalniškega vida, s pomočjo katerega uporabnik lahko krmili preprosto računalniško igro. V tej diplomi dejansko preučujemo metode za sledenje gibanju v digitalnih slikah, zajetih s spletno kamero, ki je nameščena na stropu sobe. Osnovni cilj našega algoritma je v realnem času zaznati gibe rok osebe na zajeti digitalni sliki in jih pretvoriti v ukaze, s katerimi krmilimo računalniško igro. Algoritem temelji na preprostih, a časovno zelo učinkovitih metodah računalniškega vida. Naša skoraj realnočasovna rešitev je implementirana v programskem jeziku C# s pomočjo knjižnic OpenCV in Emgu CV. Našo aplikacijo z integriranim naravnim vmesnikom je preizkusilo več testnih oseb, ki so ocenjevale predvsem uporabnost naše rešitve pri krmiljenju spletnih iger. Rezultati so pokazali, da je naš naravni vmesnik primeren za krmiljenje računalniških iger, ki zahtevajo do dva različna ukaza.
Keywords:računalniški vid, kamera, sledenje gibanju, OpenCV, Emgu CV
Place of publishing:Maribor
Publisher:[B. Bergant]
Year of publishing:2012
PID:20.500.12556/DKUM-39012 New window
UDC:004.928(043.2)
COBISS.SI-ID:16636182 New window
NUK URN:URN:SI:UM:DK:WQGUYMGW
Publication date in DKUM:30.11.2012
Views:1900
Downloads:141
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
:
BERGANT, Borut, 2012, KRMILJENJE RAČUNALNIŠKE IGRE S POMOČJO SLEDENJA GIBANJU [online]. Bachelor’s thesis. Maribor : B. Bergant. [Accessed 13 April 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=39012
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Secondary language

Language:English
Title:COMPUTER GAME CONTROL USING MOTION TRACKING
Abstract:The diploma deals with the development of a natural interface based on computer vision through which the user can control a simple computer game. More specifically, it examines motion tracking methods for digital images captured with a webcam that is installed on the ceiling of the room. The main goal of our algorithm is real-time hand movement detection on the captured digital image and its conversion into commands that control a computer game. The algorithm is based on simple, but very time-efficient computer vision methods. Our near real-time solution is implemented in C# using OpenCV libraries and Emgu CV. Our application with an integrated natural interface was tested by several test users that evaluated the usefulness of our solution primarily for controlling online games. The results showed our natural control interface to be suitable for computer games that require up to two different commands.
Keywords:computer vision, camera, motion tracking, OpenCV, Emgu CV


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