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Title:SLEDENJE KAMERI PRI PRENOSU ANIMIRANEGA LIKA V FILM
Authors:ID Milovanović, Tatjana (Author)
ID Podgorelec, David (Mentor) More about this mentor... New window
Files:.pdf MAG_Milovanovic_Tatjana_2013.pdf (2,80 MB)
MD5: 98F1A8A33B59A625982FADD1F1B3C1ED
PID: 20.500.12556/dkum/802cc779-0f51-40ec-8875-193eb5613ee3
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Sledenje kameri je tehnika vizualnih učinkov, ki uporabniku omogoča vstavljanje računalniške grafike v predhodno posnete videe realnega ali navideznega sveta. To poteka tako, da preko sledenja značilk in kalibracije s programsko opremo poskušamo čim bolje ponoviti pomik kamere. Preučili smo teorijo in delovanje programov za sledenje kamere, vključujoč animacijo, sledenje, kalibracijo, parametre kamere, projekcijo točk, določitev ozemljitvene ploskve, rekonstrukcijo, in opisali različno programsko opremo. To znanje smo nato implementirali na praktičnem primeru sledenja kameri.
Keywords:sledenje kameri, kalibracija, vizualni učinki, 3D računalniška animacija, digitalna postprodukcija
Place of publishing:Maribor
Publisher:[T. Milovanović]
Year of publishing:2013
PID:20.500.12556/DKUM-37792 New window
UDC:004.932(043.2)
COBISS.SI-ID:17543190 New window
NUK URN:URN:SI:UM:DK:MMCXGGVE
Publication date in DKUM:10.01.2014
Views:2687
Downloads:119
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
KTFMB - FERI
:
MILOVANOVIĆ, Tatjana, 2013, SLEDENJE KAMERI PRI PRENOSU ANIMIRANEGA LIKA V FILM [online]. Bachelor’s thesis. Maribor : T. Milovanović. [Accessed 25 March 2025]. Retrieved from: https://dk.um.si/IzpisGradiva.php?lang=eng&id=37792
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Secondary language

Language:English
Title:IMPORTING AN ANIMATED CHARACTER INTO FILM THROUGH CAMERA MOTION TRACKING
Abstract:Camera tracking or matchmoving is one of the examples of visual effects, that allows the matchmover to insert computer generated objects into a previously shot live-action or virtual environment sequence. This is done by mimicking the movements of the camera as closely as we can with the help of matchmoving software. We have studied the theory and functioning of matchmoving software, including animation, tracking, calibrating, camera parameters, point-cloud projection, ground plane determination, reconstruction, and described different examples of matchmoving software. We then implemented this knowledge in an example of matchmoving.
Keywords:matchmoving, calibration, visual effects, 3D computer animation, digital postproduction


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