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Title:Interaktivno upodabljanje digitalnega modela reliefa s štiriškim drevesom
Authors:ID Krajnc, Anej (Author)
ID Kohek, Štefan (Mentor) More about this mentor... New window
ID Strnad, Damjan (Comentor)
Files:.pdf UN_Krajnc_Anej_2025.pdf (1,61 MB)
MD5: E9B7C93D6803F836B574C4ECC8AE670C
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo opisuje implementacijo upodabljanja digitalnega modela reliefa s štiriškim drevesom, trikotniško mrežo, z Blinn-Phongovo osvetlitvijo in sivinsko barvo. Cilj je pohitriti prikaz digitalnega modela reliefa s štiriškim drevesom. Ugotovili smo, da je prikaz s štiriškim drevesom hitrejši od prikaza celotnega modela reliefa, vendar ima večjo pomnilniško zahtevnost. Hitrost izrisa je odvisna tudi od števila oglišč, kar smo ugotovili z uporabo treh digitalnih modelov reliefa z različnim številom oglišč.
Keywords:štiriško drevo, digitalni model reliefa, trikotniška mreža, Blinn-Phongov osvetlitveni model, OpenGL
Place of publishing:Maribor
Year of publishing:2025
PID:20.500.12556/DKUM-92432 New window
Publication date in DKUM:08.05.2025
Views:0
Downloads:3
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:08.04.2025

Secondary language

Language:English
Title:Interactive rendering of a digital terrain model with quadtree
Abstract:This thesis describes the implementation of rendering a digital terrain model using a quadtree, a triangular mesh, Blinn-Phong lighting, and grayscale color. The goal is to speed up the visualization of the digital terrain model using a quadtree. We found that rendering with a quadtree is faster than rendering the entire terrain model but has higher memory requirements. The rendering speed also depends on the number of vertices, which we determined by using three digital terrain models with different numbers of vertices.
Keywords:quad tree, digital terrain model, triangular grid, Blinn-Phong's lighting model, OpenGL


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