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Title:Razvoj 3D resne igre za prepoznavanje kroničnih bolezni z algoritmom iskanja najkrajše poti
Authors:ID Senekovič, Filip (Author)
ID Kohek, Štefan (Mentor) More about this mentor... New window
ID Fijačko, Nino (Comentor)
Files:.pdf VS_Senekovic_Filip_2025.pdf (5,71 MB)
MD5: 05EAE9384F6E845B0E50FA7DF49DF822
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo opisuje razvoj 3D resne igre za prepoznavanje kroničnih bolezni. V igri ima igralec vlogo pacienta in raziskuje stanovanje ter prepoznava vzroke in simptome kroničnih bolezni. V diplomskem delu se osredotočamo na oblikovanje igralca in scene, interakcijo igralca s sceno ter navigacijo z uporabo algoritma iskanja najkrajše poti. Cilj je ponuditi interaktivno učenje o kroničnih boleznih in poudariti pomen pravočasnega prepoznavanja simptomov ter sprememb življenjskih navad. Rezultati testiranja kažejo, da je izdelana igra dostopna širšemu občinstvu, saj dobro deluje tudi na manj zmogljivih računalnikih. Poleg tega je algoritem iskanja najkrajše poti zmožen igralca v realnem času učinkovito voditi skozi sceno.
Keywords:kronične bolezni, resna igra, Unity, algoritem iskanja najkrajše poti
Place of publishing:Maribor
Publisher:[F. Senekovič]
Year of publishing:2025
PID:20.500.12556/DKUM-91463 New window
UDC:004.928.021(043.2)
COBISS.SI-ID:228977155 New window
Publication date in DKUM:04.03.2025
Views:0
Downloads:28
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:05.01.2025

Secondary language

Language:English
Title:Development of a 3D serious game for recognizing chronic diseases with shortest path algorithm
Abstract:The thesis describes the development of a 3D serious game for recognizing chronic diseases. In the game, the player assumes the role of a patient and explores an apartment, identifying the causes and symptoms of chronic diseases. The thesis focuses on the design of the player character and the scene, the interaction between the player and the environment, and navigation using the shortest path algorithm. The goal is to offer interactive learning about chronic diseases and emphasize the importance of early symptom recognition and changes in lifestyle habits. The testing results show that the developed game is accessible to a broader audience, as it performs well even on less powerful computers. Additionally, the shortest pathfinding algorithm is capable of effectively guiding the player through the scene in real time.
Keywords:chronic diseases, serious game, Unity, shortest path algorithm


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