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Title:Razvoj računalniške igre Planes v ogrodju libGDX z uporabo razširitve KTX
Authors:ID Đaković, Jure (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
ID Moravec, Matej (Comentor)
Files:.pdf UN_Dakovic_Jure_2024.pdf (1,86 MB)
MD5: 7BC692AF592336BE94D0895361656A62
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu so predstavljene platformne igre in razvoj iger v ogrodju libGDX s pomočjo razširitve KTX. V uvodu diplomskega dela je najprej na splošno predstavljen žanr platformnih iger od začetkov do današnjih trendov. Sledi predstavitev ogrodja libGDX in njegovih prednosti. V nadaljevanju je na kratko predstavljen programski jezik Kotlin in nekoliko podrobneje moduli iz razširitve KTX. Na praktičnem primeru igre Planes je prikazano, kako lahko z uporabo programskega jezika Kotlin razvoj 2D platformnih iger poteka na bolj učinkovit način. V zaključku so opisane razlike med razvojem iger v razširitvi KTX in ogrodju libGDX.
Keywords:libGDX, KTX, Java, Kotlin, računalniška igra
Place of publishing:Maribor
Year of publishing:2024
PID:20.500.12556/DKUM-86877 New window
Publication date in DKUM:04.06.2024
Views:158
Downloads:26
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:25.01.2024

Secondary language

Language:English
Title:Development the Planes computer game in libGDX using the KTX extension
Abstract:The thesis presents platform games and game development in the libGDX framework with the help of the KTX extension. In the introduction, the platform game genre is presented in general, from its beginnings to current trends. This is followed by a presentation of the libGDX framework and its advantages. Moreover, the Kotlin programming language is briefly presented, and the modules from the KTX extension are presented in more detail. Furthermore, there is a practical example of the Planes game, which demonstrates how the development of 2D platform games can be done more efficiently using the Kotlin programming language. In the conclusion, the difference between game development in the KTX extension and the libGDX framework are described.
Keywords:libGDX, KTX, Java, Kotlin, computer game


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