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Izpis gradiva Pomoč

Naslov:Quo vadis business simulation games in the 21st century?
Avtorji:ID Pejić Bach, Mirjana (Avtor)
ID Ćurlin, Tamara (Avtor)
ID Stjepić, Ana-Marija (Avtor)
ID Meško, Maja (Avtor)
Datoteke:.pdf Quo_Vadis_Business_Simulation_Games-Bach-2023.pdf (4,43 MB)
MD5: 7BF47EA9FB95FEE5D3C0B956ED21348F
 
URL https://www.mdpi.com/2078-2489/14/3/178
 
Jezik:Angleški jezik
Vrsta gradiva:Znanstveno delo
Tipologija:1.02 - Pregledni znanstveni članek
Organizacija:FOV - Fakulteta za organizacijske vede
Opis:Business simulation games have become popular in higher education and business environments. The paper aims to identify the primary research trends and topics of business simulation games research using a systematic and automated literature review with the motivation of research (learning driven and domain driven). Based on these findings, the future development of business simulation games research projected papers that research business simulation games were extracted from Scopus. Second, the research timeline, main publication venues and citation trends have been analysed. Third, the most frequent words, phrases, and topics were extracted using text mining. Results indicate that the research on business simulation games has stagnated, with the most cited papers published in the 2000s. There is a balance between learning-driven and domain driven-research, while technology-driven research is scarce, indicating that the technology used for business simulation games is mature. We project that the research on business simulation games needs to be directed in the area of new technologies that could improve communication with and among the users (virtual reality, augmented reality, simulation games) and technologies that could improve the reasoning and decision-making complexity in business simulation games (artificial intelligence).
Ključne besede:simulation games, digital education, knowledge management, business games
Status publikacije:Objavljeno
Verzija publikacije:Objavljena publikacija
Datum objave:01.01.2023
Leto izida:2023
Št. strani:str. 1-23
Številčenje:Vol. 14, issue 3, article no. 178
PID:20.500.12556/DKUM-84872 Novo okno
UDK:37.091.3:004.7:378
COBISS.SI-ID:145228803 Novo okno
DOI:10.3390/info14030178 Novo okno
ISSN pri članku:2078-2489
Datum objave v DKUM:02.08.2023
Število ogledov:510
Število prenosov:30
Metapodatki:XML RDF-CHPDL DC-XML DC-RDF
Področja:Ostalo
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Skupna ocena:(0 glasov)
Vaša ocena:Ocenjevanje je dovoljeno samo prijavljenim uporabnikom.
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Gradivo je del revije

Naslov:Information
Skrajšan naslov:Information
Založnik:MDPI
ISSN:2078-2489
COBISS.SI-ID:18497046 Novo okno

Gradivo je financirano iz projekta

Financer:MZOS - Ministry of Science, Education and Sports of the Republic of Croatia
Številka projekta:BI-HR/20-21-020

Financer:ARRS - Agencija za raziskovalno dejavnost Republike Slovenije

Licence

Licenca:CC BY 4.0, Creative Commons Priznanje avtorstva 4.0 Mednarodna
Povezava:http://creativecommons.org/licenses/by/4.0/deed.sl
Opis:To je standardna licenca Creative Commons, ki daje uporabnikom največ možnosti za nadaljnjo uporabo dela, pri čemer morajo navesti avtorja.

Sekundarni jezik

Jezik:Slovenski jezik
Ključne besede:simulacijske igre, digitalno izobraževanje, upravljanje znanja, poslovne igre


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