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Title:Razvoj računalniške igre: Delve into the Void : diplomsko delo
Authors:ID Dretar, Dominik (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf UN_Dretar_Dominik_2023.pdf (1,26 MB)
MD5: AC8DE2C96A74365FE2B6FBAEDAF750E3
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Delo obsega zasnovo in implementacijo streljaške igre s tlorisne perspektive, predvsem s poudarkom na zasnovi posameznih elementov, od grafike do posameznih mehanik. Namen je demonstrirati izdelavo računalniške igre od prvotne ideje, zasnovne dokumentacije, tehnične implementacije in refleksije na končni produkt. Uspeh in kvaliteta igre sta močno odvisna od dobro premišljene zasnove, prav tako tudi od primerne implementacije. Dobra zasnova tudi upošteva dodeljen čas za implementacijo ter velikost in izkušenost ekipe, ki sodeluje pri projektu. Končni produkt je odsev tega, da lahko s primerno zasnovo tudi sam programer z omejenimi izkušnjami izpelje primerno definiran projekt v kratkem času.
Keywords:razvoj igre, zasnova, Unity, C#
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[D. Dretar]
Year of publishing:2023
Number of pages:1 spletni vir (1 datoteka PDF (V, 33 f.))
PID:20.500.12556/DKUM-84704 New window
UDC:004.96(043.2)
COBISS.SI-ID:172810499 New window
Publication date in DKUM:22.12.2023
Views:1014
Downloads:196
Metadata:XML DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:11.07.2023

Secondary language

Language:English
Title:Development of the computer game: Delve into the Void
Abstract:The work involves the implementation and design of a twin-stick top-down shooter game with an emphasis on the design of the individual elements, from the art to mechanics. The goal is to demonstrate the development process of a game, from the documentation, technical implementation, and final impressions of the finished product. The quality of the product will be influenced both by the design as well as the implementation itself. Good design considers the available resources like time, size and experience of the team that work on the project. The final product will be proof that with good design a single programmer with limited experience can create a worth while game project within a limited time frame.
Keywords:game development, game design, Unity, C#


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