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Title:
Primerjava urejevalnikov učinkov na osnovi delcev Talos VFX in libGDX 2D : diplomsko delo
Authors:
ID
Fišer, Leonard
(Author)
ID
Črepinšek, Matej
(Mentor)
More about this mentor...
ID
Moravec, Matej
(Comentor)
Files:
UN_Fiser_Leonard_2022.pdf
(2,96 MB)
MD5: 47C73AFFA825B2EC1DABA255997AD2F8
Language:
Slovenian
Work type:
Bachelor thesis/paper
Typology:
2.11 - Undergraduate Thesis
Organization:
FERI - Faculty of Electrical Engineering and Computer Science
Abstract:
Diplomsko delo vsebuje površinski opis vizualnih učinkov in njihovo uporabo v moderni razvedrilni industriji s posebnim poudarkom na uporabi v videoigrah. Delo vsebuje tudi opis urejevalnikov učinkov na osnovi delcev Talos VFX in libGDX 2D ter primerjavo med orodji. Glavni del diplomskega dela pa je opis postopka izdelovanja preprostega učinka ognjemeta kot učni primer in petih tematskih primerov učinkov. Tema učinkov je igra Astronavt, ki smo jo uporabljali pri vajah iz predmeta Razvoj računalniških iger. Poudarek je bil postavljen na izdelavo učinkov v orodju Talos VFX in implementaciji teh učinkov v libGDX projekt.
Keywords:
Talos VFX
,
libGDX 2D
,
urejevalnik učinkov na osnovi delcev
,
vizualni učinki
Place of publishing:
Maribor
Place of performance:
Maribor
Publisher:
[L. Fišer]
Year of publishing:
2022
Number of pages:
1 spletni vir (1 datoteka PDF (IX, 68 f.))
PID:
20.500.12556/DKUM-82908
UDC:
004.96(043.2)
COBISS.SI-ID:
137303043
Publication date in DKUM:
24.10.2022
Views:
433
Downloads:
34
Metadata:
Categories:
KTFMB - FERI
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Licences
License:
CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:
http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:
The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:
08.09.2022
Secondary language
Language:
English
Title:
Comparison of Talos VFX and libGDX 2D particle effects editors
Abstract:
This thesis contains a surface level description of visual effects and their use in the modern entertainment industry, with an emphasis on their use in video games. It also contains a description of the particle effects editors Talos VFX and libGDX 2D and a comparison between the tools. But the main part of this thesis is an explanation of the process of creating a simple visual effect of a firework as a learning example and five other thematic effect examples. The theme for these effects is the game Astronavt, which was used for exercises from the subject Computer Games Development. An emphasis was placed on the creation of effects with Talos VFX and the implementation of these effects into a libGDX project.
Keywords:
Talos VFX
,
libGDX 2D
,
particle editor
,
visual effects
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