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Title:Primerjava med ogrodjem libGDX in igralnim pogonom Unity na primeru razvoja računalniške igre Vitez : diplomsko delo
Authors:ID Pintar, David (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf VS_Pintar_David_2022.pdf (1,24 MB)
MD5: 16AAF8A7569983B86D2A9991AFD97411
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Cilj diplomskega dela je primerjava tehnologij za razvoj dvodimenzionalne računalniške igre Vitez v ogrodju libGDX in igralnem pogonu Unity. Predstavljene so njihove prednosti in slabosti, ki smo jih zaznali pri izdelavi prototipnega nivoja igre. Na koncu sledi tudi implementacija celotne dvodimenzionalne igre v igralnem pogonu Unity.
Keywords:2D, Unity, libGDX, računalniška igra
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[D. Pintar]
Year of publishing:2022
Number of pages:1 spletni vir (1 datoteka PDF (IX, 34 f.))
PID:20.500.12556/DKUM-82275 New window
UDC:004.388.4(043.2)
COBISS.SI-ID:129194499 New window
Publication date in DKUM:17.10.2022
Views:86
Downloads:17
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:09.08.2022

Secondary language

Language:English
Title:Comparison of libGDX framework and Unity game engine through the development of a computer game Knight
Abstract:The diploma thesis deals with comparison of technologies that are required to develop a two-dimensional computer game Knight in libGDX framework and Unity game engine. It deals with the presentation of advantages and disadvantages, that we have detected during the creation process of a prototype level of the game. Lastly, we go through the entire implementation process of the whole game using the Unity game engine.
Keywords:2D, Unity, libGDX, computer game


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