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Title:Načrtovalski vzorci igrifikacije v poslovnih aplikacijah
Authors:ID Lipar, Aljaž (Author)
ID Fister, Iztok (Mentor) More about this mentor... New window
ID Novak, Damijan (Co-mentor)
Files:.pdf VS_Lipar_Aljaz_2022.pdf (1,22 MB)
MD5: AD1FDAED651F01B502A3D69A6AE2BFC8
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu je prikazana primerjava že obstoječih načrtovalskih vzorcev igrifikacije z lastnim vzorcem, ki je produkt diplomskega dela. Delo se prične s predstavitvijo igrifikacije, pri čemer so opisani tudi ključni elementi igrifikacije in obstoječi načrtovalski vzorci igrifikacije. Omenjeni so tudi pozitivni in negativni učinki igrifikacije na posameznike. V zaključnem poglavju diplomskega dela je predstavljena analiza lastne prototipne aplikacije z načrtovalskim vzorcem in primerjava z že obstoječimi.
Keywords:igrifikacija, načrtovalski vzorci, elementi igrifikacije, prototipna aplikacija
Year of publishing:2022
Source:Maribor
PID:20.500.12556/DKUM-82273 New window
Publication date in DKUM:22.08.2022
Views:297
Downloads:62
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:09.08.2022

Secondary language

Language:English
Title:Gamification design patterns in business applications
Abstract:In this diploma existing gamification design patterns are being compared to a pattern, which was created during the making of this diploma. Diploma begins with a brief presentation of what gamification is, where the key elements and design patterns of gamification are also described. How gamification effects the user in positive and negative ways is also briefly mentioned. At the end of this diploma, the prototype application and design pattern are analysed and compared with existing ones.
Keywords:gamification, design patterns, gamification elements, prototype application


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