| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document

Title:Načrtovalski vzorci igrifikacije v poslovnih aplikacijah
Authors:ID Lipar, Aljaž (Author)
ID Fister, Iztok (Mentor) More about this mentor... New window
ID Novak, Damijan (Co-mentor)
Files:.pdf VS_Lipar_Aljaz_2022.pdf (1,22 MB)
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu je prikazana primerjava že obstoječih načrtovalskih vzorcev igrifikacije z lastnim vzorcem, ki je produkt diplomskega dela. Delo se prične s predstavitvijo igrifikacije, pri čemer so opisani tudi ključni elementi igrifikacije in obstoječi načrtovalski vzorci igrifikacije. Omenjeni so tudi pozitivni in negativni učinki igrifikacije na posameznike. V zaključnem poglavju diplomskega dela je predstavljena analiza lastne prototipne aplikacije z načrtovalskim vzorcem in primerjava z že obstoječimi.
Keywords:igrifikacija, načrtovalski vzorci, elementi igrifikacije, prototipna aplikacija
Year of publishing:2022
PID:20.500.12556/DKUM-82273 New window
Publication date in DKUM:22.08.2022
Categories:KTFMB - FERI
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
AddThis uses cookies that require your consent. Edit consent...

Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.


License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:09.08.2022

Secondary language

Title:Gamification design patterns in business applications
Abstract:In this diploma existing gamification design patterns are being compared to a pattern, which was created during the making of this diploma. Diploma begins with a brief presentation of what gamification is, where the key elements and design patterns of gamification are also described. How gamification effects the user in positive and negative ways is also briefly mentioned. At the end of this diploma, the prototype application and design pattern are analysed and compared with existing ones.
Keywords:gamification, design patterns, gamification elements, prototype application


Leave comment

You must log in to leave a comment.

Comments (0)
0 - 0 / 0
There are no comments!

Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica