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Title:Primerjalna analiza igralnih platform na globalnem trgu
Authors:Djorojević, Luka (Author)
Sternad Zabukovšek, Simona (Mentor) More about this mentor... New window
Files:.pdf UN_Djorojevic_Luka_2021.pdf (2,52 MB)
MD5: DFC3B500D2BDA0AB60B63638E9A9A2C0
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:EPF - Faculty of Business and Economics
Abstract:Tematika diplomskega dela je v celoti umeščena na področje industrije videoiger. Osredotoča se na digitalne in fizične načine distribucije videoiger po celem svetu, pri čemer analizira prednosti in slabosti vsake metode za potrošnika in razvijalca videoiger. Navedene in primerjane so igralne platforme, ki so distribucijski portali za digitalne videoigre. Za platforme so naštete vse njihove značilnosti, ciljno občinstvo, prednosti in slabosti, provizijske stopnje in drugo. Platforme so razdeljene na trge mobilnih naprav, konzol in osebnih računalnikov, vsaka pa je primerjana s svojim ustreznim segmentom. V diplomskem delu so opisane tudi bistvene značilnosti industrije videoiger ter poglobljeno obravnavani trgi posameznih držav, ki predstavljajo pomemben del te industrije.
Keywords:Digitalna distribucija, videoigre, igralne platforme, industrija videoiger, konzole, pretakanje v živo
Year of publishing:2021
Publisher:L. Djorojević
COBISS_ID:83925763 New window
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License:CC BY-NC 4.0, Creative Commons Attribution-NonCommercial 4.0 International
Description:A creative commons license that bans commercial use, but the users don’t have to license their derivative works on the same terms.
Licensing start date:02.09.2021

Secondary language

Title:Comparative analysis of video game platforms on the global market
Abstract:The theme of the thesis is set entirely in the sphere of the video game industry. It focuses on the digital and physical methods of distributing video games around the world, while analyzing the benefits and downsides of each method, for the consumer and for the video game developer. Platforms, which are the distribution portals for video games in the digital format are listed and compared, listing all their features, target audiences, benefits and downsides, commission rates and more. Platforms are divided between the mobile, console and personal computer markets and each are compared to their respective segment. The thesis also describes the essentials of the video game industry as well as delves deeper into the markets of specific countries that represent an important part in the industry.
Keywords:Digital distribution, video games, gaming platforms, the video game industry, consoles, streaming


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