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Title:Dobre prakse uporabe senčilnikov pri razvoju računalniške igre : diplomsko delo
Authors:ID Vajs, Simon (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf VS_Vajs_Simon_2021.pdf (1,97 MB)
MD5: 904F5DE44778FEE000DA7A94CDD70876
PID: 20.500.12556/dkum/8c057656-ce0b-49ee-adf9-92d83c88faea
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:OpenGL je API za programiranje aplikacij pri upodabljanje grafike. Ponuja ogromno funkcionalnosti za upodabljanje a je vsa funkcionalnost nizko nivojska. Za lažjo izdelavo iger se lahko uporabi ogrodje libGDX, ki ponuja potrebno abstrakcijo za implementacijo kompleksnih iger, z manjšim znanjem o knjižnici OpenGL. Cilj naloge je spoznati senčilni jezik GLSL in osnovne primere senčilnikov ter njihovo uporabo v ogrodju libGDX. Poudarek je tudi na abstrakciji, ki jo libGDX ponuja, za lažjo implementacijo 3D iger.
Keywords:libGDX, OpenGL, senčilniki, GLSL
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[S. Vajs]
Year of publishing:2021
Number of pages:VIII, 57 str.
PID:20.500.12556/DKUM-79964 New window
UDC:004.354.7(043.2)
COBISS.SI-ID:95555075 New window
Publication date in DKUM:18.10.2021
Views:641
Downloads:20
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC 4.0, Creative Commons Attribution-NonCommercial 4.0 International
Link:http://creativecommons.org/licenses/by-nc/4.0/
Description:A creative commons license that bans commercial use, but the users don’t have to license their derivative works on the same terms.
Licensing start date:24.08.2021

Secondary language

Language:English
Title:Best practices for using shaders in game development
Abstract:OpenGL is an API for programming applications when rendering graphics. It offers a lot of functionality for rendering, but all the functionality is low level. To make game creation easier, the libGDX framework can be used, which offers the necessary abstraction to implement complex games, with less knowledge of OpenGL. The aim of the thesis is to get acquainted with the GLSL shading language and some examples of shading and their use in the libGDX framework. Emphasis is also placed on the abstraction offered by libGDX to facilitate the implementation of 3D games.
Keywords:libGDX, OpenGL, shaders, GLSL


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