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Title:Razvoj roguelike računalniške igre Islands of Mudra : diplomsko delo
Authors:ID Antolinc, Miha (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf UN_Antolinc_Miha_2021.pdf (1,51 MB)
MD5: 66F564BF6B9372F0C45621E1F304D0FF
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo zajema opis začetne različice računalniške roguelike igre Islands of Mudra in postopek njenega razvoja. Namen igre je raziskovanje proceduralno generiranega labirinta otokov, polnih ovir in nasprotnikov, ki jih mora igralec premagati za napredovanje. To lahko stori z uporabo tako imenovanih »muder« in nagrad, ki jih pridobi skozi raziskovanje otokov. Delo vsebuje bolj podroben opis vsakega dela igre, čemur sledi prikaz implementacije vseh delov. To zajema tako proceduralno generiranje stopenj in vsebine otokov kot podrobnosti vseh nasprotnikov in možnih napadov igralca.
Keywords:Unity, roguelike, igra, programiranje
Year of publishing:2021
Place of performance:Maribor
Publisher:[M. Antolinc]
Number of pages:IX, 39 f.
Source:Maribor
UDC:004.96:004.42(043.2)
COBISS.SI-ID:99648259 New window
Publication date in DKUM:03.03.2022
Views:364
Downloads:100
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:23.08.2021

Secondary language

Language:English
Title:The development of a roguelike computer game Islands of Mudra
Abstract:This thesis describes the initial version of the roguelike computer game Islands of Mudra, as well as its development. The purpose of the game is the exploration of a procedurally generated maze of islands, which are full of obstacles and enemies that the player must defeat to advance. He can do that with the so-called “mudras” and other rewards he gained through exploration. The thesis contains a more detailed description of each part of the game, followed by the implementation of the said part, including everything from procedural generation of levels and islands to every enemy and player attack.
Keywords:Unity, roguelike, game, programing


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