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Title:Dobre prakse razvoja računalniških iger v pogonu Unity : diplomsko delo
Authors:ID Braunsberger, Jan (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf VS_Braunsberger_Jan_2021.pdf (1011,22 KB)
MD5: F6F1BECCEA1F6A4D60CA846BC6F9DE37
PID: 20.500.12556/dkum/43e93b5f-7eec-49a9-a17c-a5f73e4dfe39
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Industrija razvoja računalniških iger se iz leta v leto sunkovito povečuje. V zadnjih letih prihaja v ospredje vedno več pogonov kot je Unity, ki razvijalcem olajšajo izdelovano igre. Med programiranjem se lahko ob napačnem pristopu ali ob nepoznavanju delovanja komponent koda zelo zakomplicira, kar pa v velikih primerih močno vpliva na samo delovanje igre. V ta namen so se pojavili najrazličnejši vzorci in pravila, ki programerjem pomagajo pri pisanju dobre, optimizirane, modularne in berljive kode. Cilj diplomskega dela je poiskati najpomembnejše metode dobre prakse za pomoč programerjem pri načrtovanju in samem razvijanju računalniških iger ter jih predstaviti v Unity-u.
Keywords:Unity, dobre prakse, računalniške igre
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[J. Braunsberger]
Year of publishing:2021
Number of pages:VIII, 30 str.
PID:20.500.12556/DKUM-79894 New window
UDC:004.96:004.42(043.2)
COBISS.SI-ID:90089987 New window
Publication date in DKUM:18.10.2021
Views:1027
Downloads:147
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:22.08.2021

Secondary language

Language:English
Title:Good coding practices in Unity game engine
Abstract:Video Game industry is getting bigger and bigger every year. In the last few years game engines like Unity are becoming more popular. If we use wrong principles or patterns when programming we could easily overcomplicate our code. That can have a major impact on preformance of our game. To solve this problem, multiple different patterns and rules were created that help programmers write better, optimised, modular and readable code. The aim of this diploma is to find some of the most important patterns and rules that can help programmers improve their code and showcase them in Unity.
Keywords:Unity, coding practices, computer games


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