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Title:Ohranjanje kulturne dediščine s pomočjo navidezne in obogatene resničnosti : zaključno delo
Authors:Plankelj, Marko (Author)
Kolmanič, Simon (Mentor) More about this mentor... New window
Kohek, Štefan (Co-mentor)
Files:.pdf VS_Plankelj_Marko_2020.pdf (1,66 MB)
MD5: 43867F3CF0C0A1C706FABC5AA5C7EC59
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Kulturna dediščina izginja zaradi različnih dejavnikov in pri njenem ohranjanju si v zadnjih letih vse pogosteje pomagamo s sodobnimi tehnologijami, ki omogočajo njeno digitalizacijo. Kot primer dobre prakse predstavimo uporabo navidezne in obogatene resničnosti. Vedno pogosteje se uporablja tudi mešana resničnost, ki združuje virtualne objekte in resnično okolje. Za praktični del diplomskega dela smo uporabili Microsoft HoloLens in v igralnem pogonu Unity ustvarili aplikacijo, ki omogoča interakcijo s šestimi artefakti iz časov Rimljanov. Skozi uporabo aplikacije lahko uporabnik spozna priložnosti, ki jih ponujata Microsoft HoloLens in mešana resničnost, med drugim tudi pri ohranjanju kulturne dediščine.
Keywords:Kulturna dediščina, mešana resničnost, obogatena resničnost, navidezna resničnost, Microsoft HoloLens
Year of publishing:2020
Place of performance:Maribor
Publisher:[M. Plankelj]
Number of pages:IX, 49 f.
Source:Maribor
UDC:004.946:904(043.2)
COBISS_ID:38737667 New window
NUK URN:URN:SI:UM:DK:OE8I5NAY
Views:164
Downloads:38
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:29.06.2020

Secondary language

Language:English
Title:Cultural Heritage Preservation through Virtual and Augmented Reality
Abstract:Cultural heritage is disappearing due to various factors. In recent years, we have increasingly used modern technologies to preserve it enabling its digitalization. As an example of good practice, we present the use of virtual and augmented reality. Increasingly, mixed reality is also used combining virtual objects and a real environment. For the practical part of the bachelor’s thesis, we used Microsoft HoloLens and created an application in the Unity game engine that allows interaction with six artifacts from the Roman era. Through the use of the application, the user can learn about the opportunities offered by Microsoft HoloLens and mixed reality, including the preservation of cultural heritage.
Keywords:Cultural heritage, mixed reality, virtual reality, augmented reality, Microsoft HoloLens


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