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Title:Analiza medijskega poročanja o videoigrah
Authors:Gomboc, Žiga (Author)
Žilič Fišer, Suzana (Mentor) More about this mentor... New window
Pavlič, Jani (Co-mentor)
Files:.pdf UN_Gomboc_Ziga_2019.pdf (852,06 KB)
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Poročanje medijev o videoigrah se je skozi čas zelo spreminjalo: od revij za videoigre, spletnih mest za podajanje kritik o videoigrah do spletnih platform, namenjenim izključno videoigram. Medijsko poročanje je v zadnjih letih postalo bolj pozorno na donosnost videoiger in tekmovanj, povezanih z njimi. Širša populacija se že od samega začetka razvoja videoiger sprašuje, ali so videoigre lahko povezane z negativnimi in nasilnimi dejanji. Zato nas je zanimalo, kako mediji poročajo o videoigrah. Da bi prišli do ugotovitev, smo s pomočjo opazovanja in zastavljenih kriterijev podrobno analizirali primere medijskega poročanja.
Keywords:videoigre, medijsko poročanje, nasilje
Year of publishing:2019
Source:Maribor
NUK URN:URN:SI:UM:DK:O3JRPG1R
License:CC BY-NC-ND 4.0
This work is available under this license: Creative Commons Attribution Non-Commercial No Derivatives 4.0 International
Views:62
Downloads:13
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Analysis of media coverage on video games
Abstract:Video game reporting in media changed throughout history. From video game magazines, websites for video game reviews to web platforms meant solely for video games. In recent years, media coverage has become more and more focused on the profitability of video games and video game competitions. From the very beginning of the development of video games, the general population has been wondering whether video game scan be linked to aggresive behaviour and violent acts. We were interested in how the media reports on video games. In order to find that out, we have thoroughly analyzed media reporting cases through the means of observation and analysis using set criteria.
Keywords:video games, news reporting, violence


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