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Title:IZDELAVA APLIKACIJE ZA PROCEDURALNO MODELIRANJE TRIDIMENZIONALNIH PROSTOROV Z GRAFIČNIM MOTORJEM UNITY3D : diplomsko delo
Authors:Štok, Uroš (Author)
Mongus, Domen (Mentor) More about this mentor... New window
Files:.pdf UN_Stok_Uros_2019.pdf (1,34 MB)
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo obravnava razvoj aplikacije za proceduralno modeliranje naravnih okolij. Osnovne gradnike smo izdelali s pomočjo programskega orodja Blender, njihovo samodejno sestavljanje v večja okolja pa smo implementirali z uporabo algoritma reševanje omejitev. V ta namen smo implementirali podatkovno strukturo, ki nam je omogočala enolično in nedvoumno predstavitev 3D prostora. Uporabniško aplikacijo smo izdelali z grafičnim motorjem Unity3D v programskem jeziku C#. Rezultati so pokazali, da se z večanjem števila vzorcev hitro poveča potreben čas generacije. Slednji pa je vseeno bistveno manjši kot čas, ki ga zahteva tradicionalen uporabniško voden pristop
Keywords:proceduralno, generiranje, modeliranje, reševanje omejitev
Year of publishing:2019
Place of performance:Maribor
Publisher:[U. Štok]
Number of pages:XI, 26 f.
Source:Maribor
UDC:004.925.8(043.2)
COBISS_ID:22801174 Link is opened in a new window
NUK URN:URN:SI:UM:DK:2DYZOEEW
License:CC BY-ND 4.0
This work is available under this license: Creative Commons Attribution No Derivatives 4.0 International
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Downloads:16
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Categories:KTFMB - FERI
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Secondary language

Language:English
Title:DEVELOPMENT OF AN APPLICATION FOR PROCEDURAL MODELING OF THREE-DIMENSIONAL ENVIRONMENTS USING UNITY3D
Abstract:This thesis focuses on the development of an application for procedural modeling of natural environments. The basic building blocks were made using the Blender software tool. Building blocks are automatically assembled into larger environments using constraint satisfaction. To this end, we implemented a data structure that allowed us to represent a unique and unambiguous 3D space. The application was created with the Unity3D graphical engine using the C# programming language. The results showed that as the number of patterns increases, the required generation time is rapidly increased. This however, is significantly less than the time required by the traditional user-driven approach
Keywords:procedural, generation, modeling, constraint satisfaction


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