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Title:Izdelava 2D akcijske igre s proceduralno generiranimi stopnjami s pogonom Unity : diplomsko delo
Authors:ID Kovačič, Aljaž (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Kovacic_Aljaz_2019.pdf (1,41 MB)
MD5: 70DC077465CE60763152B5C6D236DAA0
PID: 20.500.12556/dkum/87f15aed-ce6a-43d0-98fd-dd7470917f2d
 
.zip VS_Kovacic_Aljaz_2019.zip (152,01 MB)
MD5: 1CC48BFC2FF1D31CC5E8EA78FE13325D
PID: 20.500.12556/dkum/f03efb51-514b-4b22-bd75-359b46854d87
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Soul Split je prototip za igro, ki spada v žanr Roguelike. Za te igre je značilno, da imajo nekakšno proceduralno generiranje stopenj z namenom povečanja možne ponovljivosti igranja. V Soul Split se mora igralec premakniti skozi večje število naključno generiranih stopenj, prispeti do konca in na poti premagati veliko različnih sovražnikov. V sklopu tega dela bomo opisali ustvaritev sistemov za pripravo sob in stopenj, mehanizmov igre in algoritmov, ki so potrebni za pravilno delovanje prototipa, ter opis uporabe objektno orientiranega programskega pogona Unity, ki je bil uporabljen za izdelavo tega diplomskega dela.
Keywords:igra, proceduralno generiranje stopenj, ponovljivost, sistem priprave sob
Place of publishing:Maribor
Place of performance:Maribor
Publisher:[A. Kovačič]
Year of publishing:2019
Number of pages:IX, 48 f.
PID:20.500.12556/DKUM-75097 New window
UDC:004.925/.928(043.2)
COBISS.SI-ID:22856726 New window
NUK URN:URN:SI:UM:DK:I1PFFCB3
Publication date in DKUM:14.11.2019
Views:1151
Downloads:125
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:20.09.2019

Secondary language

Language:English
Title:2D action game development with procedural generated levels employing Unity
Abstract:Soul Split is a prototype of a game, belonging to the genre Roguelike. For these games, it is typical to include a sort of procedural stage generation to increase the amount of possible replayability available in the game. In Soul Split, the player has to move through multiple randomly generated levels, reach the end, and beat a lot of enemies along the way. In this work, we describe the creation of the systems for room and stage preparation, game mechanics and algorithms which are needed for the prototype to function correctly and the usage of the object-based programing engine Unity, which was used for the creation of this diploma thesis.
Keywords:game, procedural stage generation, replayability, room preparation system


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