Title: | Izdelava 2D akcijske igre s proceduralno generiranimi stopnjami s pogonom Unity : diplomsko delo |
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Authors: | ID Kovačič, Aljaž (Author) ID Kolmanič, Simon (Mentor) More about this mentor... |
Files: | VS_Kovacic_Aljaz_2019.pdf (1,41 MB) MD5: 70DC077465CE60763152B5C6D236DAA0 PID: 20.500.12556/dkum/87f15aed-ce6a-43d0-98fd-dd7470917f2d
VS_Kovacic_Aljaz_2019.zip (152,01 MB) MD5: 1CC48BFC2FF1D31CC5E8EA78FE13325D PID: 20.500.12556/dkum/f03efb51-514b-4b22-bd75-359b46854d87
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Language: | Slovenian |
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Work type: | Bachelor thesis/paper |
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Typology: | 2.11 - Undergraduate Thesis |
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Organization: | FERI - Faculty of Electrical Engineering and Computer Science
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Abstract: | Soul Split je prototip za igro, ki spada v žanr Roguelike. Za te igre je značilno, da imajo nekakšno proceduralno generiranje stopenj z namenom povečanja možne ponovljivosti igranja. V Soul Split se mora igralec premakniti skozi večje število naključno generiranih stopenj, prispeti do konca in na poti premagati veliko različnih sovražnikov. V sklopu tega dela bomo opisali ustvaritev sistemov za pripravo sob in stopenj, mehanizmov igre in algoritmov, ki so potrebni za pravilno delovanje prototipa, ter opis uporabe objektno orientiranega programskega pogona Unity, ki je bil uporabljen za izdelavo tega diplomskega dela. |
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Keywords: | igra, proceduralno generiranje stopenj, ponovljivost, sistem priprave sob |
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Place of publishing: | Maribor |
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Place of performance: | Maribor |
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Publisher: | [A. Kovačič] |
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Year of publishing: | 2019 |
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Number of pages: | IX, 48 f. |
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PID: | 20.500.12556/DKUM-75097 |
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UDC: | 004.925/.928(043.2) |
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COBISS.SI-ID: | 22856726 |
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NUK URN: | URN:SI:UM:DK:I1PFFCB3 |
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Publication date in DKUM: | 14.11.2019 |
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Views: | 1151 |
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Downloads: | 125 |
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Metadata: | |
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Categories: | KTFMB - FERI
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