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Title:Pregled razvoja standarda OpenGL
Authors:Selčan, Denis (Author)
Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Selcan_Denis_2019.pdf (2,60 MB)
MD5: D6565DF626FCCE44F83E8A4FDB98572C
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo naredili pregled razvoja standarda OpenGL. Pregled temelji na uradni dokumentaciji, ki je bila izdana ob vsaki verziji standarda. Za vsako izdano verzijo smo opisali glavne oz. poglavitne dodane funkcionalnosti k standardu in na tak način dobili dober vpogled, kako se je razvijal standard kot tudi računalniška grafika na splošno. Za demonstracijo razvoja standarda smo z uporabo različnih verzij standarda izrisali enako sceno. Pri zasnovi scene smo si zadali cilj, da z vsako novo verzijo dodamo k realnosti scene, zato smo pri vsaki nadgradnji dodali tudi nekakšen vizualni element k sceni, ki poveča njeno realističnost. Izrisovanje je bilo implementirano v programskem jeziku C++ in OpenGL standardom samim. Pri vsaki implementaciji scene smo izmerili tudi število izrisov na sekundo in primerjali spremembe zmogljivosti standarda.
Keywords:OpenGL, računalniška grafika, C++
Year of publishing:2019
Publisher:D. Selčan
Source:[Maribor
UDC:004.92(043.2)
COBISS_ID:22168598 New window
NUK URN:URN:SI:UM:DK:NCJFNLRC
Views:870
Downloads:89
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:03.02.2019

Secondary language

Language:English
Title:Overview of OpenGL standard development
Abstract:In this graduation thesis, we have reviewed the development of the OpenGL standard. The review is based on official documentation issued at each version of the standard. For each edition we have described the main functionality added to the standard. In that way we got a good insight into how the standard developed as well as computer graphics in general. In order to demonstrate the development of the standard, the same scene was drawn using different versions of the standard. In the design of the scene, our goal was to add some kind of visual element to the scene with each new version in order to add to the reality of the scene. The drawing was implemented in the C ++ programming language and the OpenGL standard itself. We also measured the number of frames drawn per second with each implementation of the scene and compared the changes in the performance of the standard.
Keywords:OpenGL, Computer graphics, C++.


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