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Title:Simulacija lova v Unity 3D
Authors:Zakošek, Klemen (Author)
Kolmanič, Simon (Mentor) More about this mentor... New window
Files:.pdf VS_Zakosek_Klemen_2018.pdf (3,63 MB)
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Diplomsko delo opisuje izdelavo igre z imenom eLOVEC, katere glavna značilnost je čim bolj realistično prikazano okolje. Igra je bila izdelana v igralnem pogonu Unity 3D in deluje na operacijskem sistemu Windows, Linux ter MacOS. Na začetku dela je predstavljen igralni pogon, kaj nam ponuja in kako je zgrajen. Naše delo je vključevalo izdelavo realističnega virtualnega okolja, programiranje lovca in živali, izdelavo preprostega uporabniškega vmesnika ter sprotno spreminjanje podrobnosti. Rezultat dela je računalniška igra, ki je bila testirana na različnih računalnikih z različnimi nastavitvami in prikazom učinkovitosti delovanja.
Keywords:Unity 3D, simulacija, razvoj iger, realistično okolje
Year of publishing:2018
Publisher:K. Zakošek
Source:[Maribor
UDC:004.946(043.2)
COBISS_ID:22020886 Link is opened in a new window
License:CC BY-NC-ND 4.0
This work is available under this license: Creative Commons Attribution Non-Commercial No Derivatives 4.0 International
Views:278
Downloads:37
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Hunting simulation in Unity 3D
Abstract:This thesis describes the development of a game called eHunter, which is placed in the virtual environment, where our aim is to create the most realistic visualization of nature possible. The game was made with the game engine Unity 3D and it runs on the operating systems Windows, Linux and MacOS. In the beginning of the thesis the game engine is presented along with available tools the user can use by his/her work. The making of the game included creating a realistic virtual environment, programming the hunters and the animals behaviour, making a simplified user interface as well as observing and changing details. Finally the computer game was tested on various types of computers with different settings and work efficiency.
Keywords:Unity 3D, simulation, game development, realistic enviroment visualization


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