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Title:Dobre prakse pri razvoju računalniških iger
Authors:ID Horvat, Luka (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf MAG_Horvat_Luka_2018.pdf (4,21 MB)
MD5: D6B37A6556758711DCD7B0553B6DA5D5
PID: 20.500.12556/dkum/a3d7dca1-25f7-47d8-8304-98068b002e52
Work type:Master's thesis/paper (mb22)
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Magistrsko delo predstavi metode in prakse, potrebne za razvoj računalniških iger. Najprej opišemo orodja, ki so nam na voljo od samega začetka koncipiranja do konca razvoja. Zatem se posvetimo tehnični implementaciji in dokumentaciji ustaljenih metod ter praks v treh orodjih: RayLib, LibGDX in pogon Unity. Za potrebo demonstracij opisanih metod implementiramo igro Breakout v vseh treh orodjih in končni izdelek tudi opišemo.
Keywords:računalniška igra, metode, prakse, RayLib, LibGDX, Unity
Year of publishing:2018
Publisher:L. Horvat
PID:20.500.12556/DKUM-71096 New window
COBISS.SI-ID:21718294 New window
Publication date in DKUM:23.08.2018
Categories:KTFMB - FERI
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License:CC BY 4.0, Creative Commons Attribution 4.0 International
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.
Licensing start date:11.07.2018

Secondary language

Title:Good practices for computer game development
Abstract:The thesis focuses on demonstrating good practices required for game development. We first introduce the different tools that are available to us from the start of development till the end. After that, we focus on the technical implementation and documentation of the standard practices using three different tools: RayLib, LibGDX and Unity engine. For the purpose of demonstrating the documented practices, we also implement the game Breakout in all three tools and document the final product in the end.
Keywords:computer game, practices, RayLib, LibGDX, Unity


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