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Title:Nivoji podrobnosti
Authors:Hozjan, Karmen (Author)
Rizman Žalik, Krista (Mentor) More about this mentor... New window
Cvirn, Robi (Co-mentor)
Files:.pdf UN_Hozjan_Karmen_2018.pdf (3,09 MB)
 
.zip UN_Hozjan_Karmen_2018.zip (160,69 MB)
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Kljub izjemnim napredkom računalniške grafične strojne opreme, stremenje po realističnem upodabljanju v realnem času še vedno obstaja. V diplomski nalogi so preučeni nivoji podrobnosti (angl. level of detail) geometrijskih modelov. V prvem delu so opisani temeljni pojmi, zgodovina, štirje okvirji za upravljanje nivojev podrobnosti ter štiri avtomatizirane metode poenostavljanja geometrijskih modelov. V drugem delu so predstavljeni vtičnik, orodje in objekt LOD, ki jih v okviru nivojev podrobnosti ponuja program Cinema 4D. Tako orodje kot objekt LOD sta testirana na lastnih primerih. Vtičnik in orodji starejših in novejših različic programa so med seboj primerjani.
Keywords:nivo podrobnosti, geometrijski model, Cinema 4D
Year of publishing:2018
Publisher:K. Hozjan
Source:[Maribor
UDC:004.925.8(043.2)
COBISS_ID:21406230 Link is opened in a new window
License:CC BY-NC-ND 4.0
This work is available under this license: Creative Commons Attribution Non-Commercial No Derivatives 4.0 International
Views:320
Downloads:47
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Level of Detail
Abstract:Despite tremendous strides in computer graphics hardware, the pursuit of realistic rendering in real-time continues to haunt us. In the diploma levels of detail of geometric models are examined. In the first part the basic concepts, history, four frames for managing levels of detail, and four automated methods for simplifying geometric models are described. In the second part, the plug-in, the tool and the LOD object of the Cinema 4D program are presented. The tool and the LOD object are tested on our own examples. The plug-in and tools of older and newer versions of the program are compared to each other.
Keywords:level of detail, geometric model, Cinema 4D


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