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Title:Globalna osvetlitev z vokselskim sledenjem stožcu
Authors:ID Črnčec, Michael (Author)
ID Strnad, Damjan (Mentor) More about this mentor... New window
ID Kohek, Štefan (Comentor)
Files:.pdf UN_Crncec_Michael_2017.pdf (4,49 MB)
MD5: 8570D716C2CC8D9619C9D82F8AE99E16
PID: 20.500.12556/dkum/25273a1d-2a45-4097-8fd4-b9406d33ff0c
 
.zip UN_Crncec_Michael_2017.zip (255,65 MB)
MD5: C17ABE9CDC09FE2272A6CC76F57F0668
PID: 20.500.12556/dkum/1a59f95f-bfb0-48fd-b356-46f4bef632b0
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Globalna osvetlitev v računalniški grafiki igra zelo pomembno vlogo pri realizmu upodobljenih slik. Računsko je zelo zahtevna, vendar si želimo globalno osvetlitev v aplikacijah, kot so simulacije in računalniške igre, doseči v realnem času. V tem diplomskem delu si bomo ogledali algoritem vokselskega sledenja stožcu. Ta doseže interaktivno globalno osvetlitev z aproksimiranjem vpadnih svetlobnih žarkov s pomočjo stožcev in z aproksimiranjem scene s pomočjo hierarhične strukture vokslov. Najprej opišemo, kako algoritem v osnovi deluje. Nato predstavimo eno od možnih implementacij algoritma in na koncu prikažemo rezultate naše implementacije.
Keywords:globalna osvetlitev, voksel, sledenje stožcu, GPE, OpenGL
Place of publishing:[Maribor
Publisher:M. Črnčec
Year of publishing:2017
PID:20.500.12556/DKUM-68621 New window
UDC:004.921:535.654(043.2)
COBISS.SI-ID:20909334 New window
NUK URN:URN:SI:UM:DK:PV9XCRXL
Publication date in DKUM:26.10.2017
Views:1661
Downloads:175
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Licences

License:CC BY-NC-ND 4.0, Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International
Link:http://creativecommons.org/licenses/by-nc-nd/4.0/
Description:The most restrictive Creative Commons license. This only allows people to download and share the work for no commercial gain and for no other purposes.
Licensing start date:01.10.2017

Secondary language

Language:English
Title:Global illumination using voxel cone tracing
Abstract:Global illumination in computer graphics plays a very important role in the realism of rendered images. Because of its nature it is very demanding, though we want to achieve global illumination in real-time for applications like simulations and computer games. In this thesis, we will research the algorithm Voxel Cone Tracing, which is achieving interactive global illumination by approximating light rays using cones and by approximating the scene using a hierarchic voxel structure. First, we examine Voxel Cone Tracing in theory. After that, we review our implementation and show the results we get.
Keywords:global illumination, voxel, cone tracing, GPU, OpenGL


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