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Title:Globalna osvetlitev z vokselskim sledenjem stožcu
Authors:Črnčec, Michael (Author)
Strnad, Damjan (Mentor) More about this mentor... New window
Kohek, Štefan (Co-mentor)
Files:.pdf UN_Crncec_Michael_2017.pdf (4,49 MB)
 
.zip UN_Crncec_Michael_2017.zip (255,65 MB)
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Globalna osvetlitev v računalniški grafiki igra zelo pomembno vlogo pri realizmu upodobljenih slik. Računsko je zelo zahtevna, vendar si želimo globalno osvetlitev v aplikacijah, kot so simulacije in računalniške igre, doseči v realnem času. V tem diplomskem delu si bomo ogledali algoritem vokselskega sledenja stožcu. Ta doseže interaktivno globalno osvetlitev z aproksimiranjem vpadnih svetlobnih žarkov s pomočjo stožcev in z aproksimiranjem scene s pomočjo hierarhične strukture vokslov. Najprej opišemo, kako algoritem v osnovi deluje. Nato predstavimo eno od možnih implementacij algoritma in na koncu prikažemo rezultate naše implementacije.
Keywords:globalna osvetlitev, voksel, sledenje stožcu, GPE, OpenGL
Year of publishing:2017
Publisher:M. Črnčec
Source:[Maribor
UDC:004.921:535.654(043.2)
COBISS_ID:20909334 Link is opened in a new window
NUK URN:URN:SI:UM:DK:PV9XCRXL
License:CC BY-NC-ND 4.0
This work is available under this license: Creative Commons Attribution Non-Commercial No Derivatives 4.0 International
Views:711
Downloads:79
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:Global illumination using voxel cone tracing
Abstract:Global illumination in computer graphics plays a very important role in the realism of rendered images. Because of its nature it is very demanding, though we want to achieve global illumination in real-time for applications like simulations and computer games. In this thesis, we will research the algorithm Voxel Cone Tracing, which is achieving interactive global illumination by approximating light rays using cones and by approximating the scene using a hierarchic voxel structure. First, we examine Voxel Cone Tracing in theory. After that, we review our implementation and show the results we get.
Keywords:global illumination, voxel, cone tracing, GPU, OpenGL


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