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Title:IGRIFIKACIJA PREVERJANJA ZNANJA IZ PROGRAMSKEGA JEZIKA C++
Authors:ID Štumberger, Niko (Author)
ID Črepinšek, Matej (Mentor) More about this mentor... New window
Files:.pdf MAG_Stumberger_Niko_2016.pdf (2,41 MB)
MD5: 4B9A85891D9491D9BF956811C4F97874
 
Language:Slovenian
Work type:Master's thesis/paper (mb22)
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Namen magistrske naloge je implementirati igrifikacijo v izobraževalno okolje, in sicer na področje izobraževanja programskega jezika C++. V nalogi smo predstavili igrifikacijo in njeno široko uporabnost ter jo povezali z osnovnimi elementi programskega jezika C++. Na podlagi tega smo izdelali program AIDA. Ustvarjen je bil v programskem jeziku Java z odprto-kodnim ogrodjem libGDX, njegov namen je bil primerjati uspešnost igrifikacije v primerjavi s standardnimi preverjanji znanja. Rezultati so pokazali, da so bili udeleženci pri nalogah igrifikacije manj uspešni, vendar pa so ocenili takšen tip reševanja nalog kot zanimiv, zato bo potrebno implementacijo igrifikacije v izobraževalnem okolju še nadgraditi in razširiti.
Keywords:igrifikacija, programski jezik C++, libGDX, preverjanje znanja
Year of publishing:2016
Publisher:N. Štumberger
Source:[Maribor
PID:20.500.12556/DKUM-64367 New window
UDC:004.43:37.091.26(043.2)
COBISS.SI-ID:20267542 New window
NUK URN:URN:SI:UM:DK:SFVYBTQR
Publication date in DKUM:27.10.2016
Views:1051
Downloads:165
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:GAMIFICATION OF KNOWLEDGE TESTING IN C++ PROGRAMMING LANGUAGE
Abstract:The goal of this master thesis is to implement gamification into the educational environment, more precisely the learning of C++ programming language. Firstly, we described the gamification and its wide usability on different areas and then we linked that with basics of C++ programming language. The result of this integration was a program called AIDA. It was developed in Java programming language with libGDX that is an open source framework. The purpose of this program was to compare the gamification with standard knowledge tests. Results have shown that participants were less successful on tasks that included gamification, whereas they evaluated them as interesting. Based on this results we conclude that gamification in educational environment should be upgraded and expanded.
Keywords:gamification, C++ programming language, libGDX, knowledge testing


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