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Title:USE OF GAMIFICATION IN EVERYDAY LIFE
Authors:Filip, Ana (Author)
Verber, Domen (Mentor) More about this mentor... New window
Files:.pdf MAG_Filip_Ana_2015.pdf (2,84 MB)
 
Language:English
Work type:Master's thesis/paper (mb22)
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Gamification is the use of game-designed elements and techniques in non-game related context. It is a relatively new concept that can be used in education, business, and in everyday life.The thesis presents different aspects of gamification use in everyday life. The author of the work has sought to explore how many people and to what extent they know the concept of gamification, what they think about it and whether they agree that such a concept gives positive results in various fields. This study included the fields of: education, healthy living and marketing.
Keywords:gamification, user experience design, user engagement
Year of publishing:2015
Publisher:A. Filip
Source:[Maribor
UDC:316.77:004.7(043.2)
COBISS_ID:19067670 Link is opened in a new window
NUK URN:URN:SI:UM:DK:LOUII8OS
Views:792
Downloads:98
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:Slovenian
Title:UPORABA IGRIFIKACIJE V VSAKDANJEM ŽIVLJENJU
Abstract:Igrifikacija je uporaba game-designed elementa in tehnike v vsebini, ki niso igre in je relativno nov koncept, ki se uporablja v izobraževanju, poslovanju in tudi v vsakdanjem življenju. V magistrskem delu so predstavljeni različni aspekti uporabe igrifikacije v vsakdanjem življenju. Avtorica dela je poskušala raziskati koliko ljudi in v kolikšni meri pozna koncept igrifikacije, kaj mislijo o njem in ali se strinjajo da takšen koncept daje pozitivne rezultate v različnih sferah. V raziskavo so bile vključene sfere: izobraževanja, zdraveg življenja in poslovna sfera.
Keywords:igrifikacija, oblikovalec uporabniške izkušnje, udeležba uporabnikov


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