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Title:RAZVOJ RAČUNALNIŠKIH IGER ZA MOBILNE NAPRAVE Z UPORABO IGRALNIH POGONOV
Authors:Marković, Aleksa (Author)
Verber, Domen (Mentor) More about this mentor... New window
Files:.pdf MAG_Markovic_Aleksa_2014.pdf (2,55 MB)
 
Language:Slovenian
Work type:Master's thesis/paper (mb22)
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrskem delu raziskujemo vpliv izbire igralnega pogona na razvoj iger za mobilne naprave. V prvem delu predstavimo sam postopek razvoja igre. Nato sledi pregled različnih igralnih pogonov, da dobimo vpogled kaj nam igralni pogoni sploh omogočajo. V drugem delu pa smo izvedli eksperiment, kjer smo v izbranih pogonih razvili igro ter naredili primerjavo med le temi. Pod podrobnejši pogled smo vzeli trud in čas, ki ga je bilo potrebno vložiti. Primerjali smo vse od namestitve, strojne zahteve, težavnost programiranja, možnosti izvoza projektov, podprte platforme, testiranje in učinkovitost delovanja igre. V zaključku dela še predstavimo naše rezultate in analizo ugotovitev glede izbire igralnega pogona.
Keywords:razvoj iger, igralni pogon, igre na mobilnih napravah, Construct 2, Stencyl, Unity
Year of publishing:2014
Publisher:[A. Marković]
Source:Maribor
UDC:621.388.4:621.395.721.5(043.2)
COBISS_ID:18466838 Link is opened in a new window
NUK URN:URN:SI:UM:DK:QXVEW0WC
Views:866
Downloads:86
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:DEVELOPMENT OF COMPUTER GAMES FOR MOBILE DEVICES WITH GAME ENGINES
Abstract:In this thesis we analyze the influence of choosing a game engine on developing games for mobile devices. In the first part we present the entire process of developing a game. We reviewed various game engines, so that we get an insight into what the game engine actually offer. In the second part we performed an experiment, where we developed a game in selected game engines. We took a closer look at effort and time that was needed to complete each individual step. We compared all from the installation, hardware requirements, difficulty of programming, options for exports, supported platforms, testing and performance of the game. In conclusion of our work we presented the results and analysis of the findings regarding the choice of game engine.
Keywords:developing games, game engine, games on mobile devices, Construct 2, Stencyl, Unity


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