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Title:UPORABA ORODJA UNITY3D ZA IZGRADNJO RAČUNALNIŠKE IGRE
Authors:Kočevar, Tomaž (Author)
Podgorelec, David (Mentor) More about this mentor... New window
Files:.pdf VS_Kocevar_Tomaz_2013.pdf (2,44 MB)
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomskem delu smo predstavili igralni pogon Unity ter koncept načrtovanja računalniške igre. Pregledali smo različne grafični pogone in se osredotočili na enega izmed trenutno najbolj popularnih - Unity. Predstavili smo njegove komponente, prednosti in slabosti. Preden smo razvili igro, smo še predstavili, kaj je potrebno za načrtovanje iger, ter preverili cilje, ki napravijo igro zabavno. Primerjali smo tudi dobre in slabe uporabniške vmesnike v računalniških igrah. Vse pridobljeno znanje smo nato uporabili pri izdelavi 2D igre.
Keywords:računalniška igra, igralni pogon, Unity
Year of publishing:2013
Publisher:[T. Kočevar]
Source:Maribor
UDC:004.42:519.837(043.2)
COBISS_ID:17541142 Link is opened in a new window
NUK URN:URN:SI:UM:DK:QWKCTU2N
Views:1662
Downloads:222
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:COMPUTER GAME DEVELOPMENT BY USING UNITY3D
Abstract:In this diploma thesis we presented the game engine Unity and the concept of game design. After the presentation of the game engine components we designed a 2D game. We checked several game engines before we have chosen one of the currently most popular ones – Unity. We presented its components, advantages and weaknesses. Before we designed a game, we also presented what is necessary for game design and tested ways which make games interesting and fun. We also compared good and bad user interfaces in computer games. All the acquired knowledge was then used in a design of a 2D game.
Keywords:computer game, game engine, Unity


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