| | SLO | ENG | Cookies and privacy

Bigger font | Smaller font

Show document

Title:ALGORITEM SLEDENJA ŽARKU NA GRAFIČNI PROCESNI ENOTI
Authors:Kohek, Štefan (Author)
Guid, Nikola (Mentor) More about this mentor... New window
Strnad, Damjan (Co-mentor)
Files:.pdf MAG_Kohek_Stefan_2012.pdf (7,46 MB)
 
Language:Slovenian
Work type:Master's thesis/paper (mb22)
Typology:2.09 - Master's Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V magistrskem delu opišemo tehnologije, ki omogočajo paralelizacijo algoritma sledenja žarku na grafični procesni enoti. Omejimo se predvsem na tehnologiji OpenGL in OpenCL. Opišemo princip sledenja žarku, osvetlitveni model in tehnike. V nadaljevanju obravnavamo pristope za prikaz kompleksnejših scen. Posebno pozornost namenimo delitvi prostora, ki omogoča učinkovitejšo implementacijo. Praktični del zajema izdelavo demonstracijskega programa, ki omogoča hiter izris scene s pomočjo paralelnega algoritma sledenja žarku na grafični procesni enoti.
Keywords:algoritem sledenja žarku, grafična procesna enota, računalniška grafika, paralelnost, OpenGL, GLSL, OpenCL
Year of publishing:2012
Publisher:[Š. Kohek]
Source:Maribor
UDC:004.92(043.2)
COBISS_ID:16590870 Link is opened in a new window
NUK URN:URN:SI:UM:DK:CTWYMJ7A
Views:1206
Downloads:169
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
:
  
Average score:(0 votes)
Your score:Voting is allowed only for logged in users.
Share:AddThis
AddThis uses cookies that require your consent. Edit consent...

Hover the mouse pointer over a document title to show the abstract or click on the title to get all document metadata.

Secondary language

Language:English
Title:RAY TRACING ALGORITHM ON GRAPHICS PROCESSING UNIT
Abstract:In this master thesis we describe technologies that enable parallelization of ray tracing algorithm on a graphical processing unit. We focus especially on the OpenGL and OpenCL. We describe the principle of ray tracing, illumination model, and techniques. Furthermore we consider the approaches to display complex scenes. We give special attention to space subdivision, which allows efficient implementation. The practical part involves creation of a demonstration program that allows rapid drawing of a scene with the parallel ray tracing algorithm executing on the graphical processing unit.
Keywords:ray tracing algorithm, graphical processing unit, computer graphics, parallel OpenGL, GLSL, OpenCL


Comments

Leave comment

You have to log in to leave a comment.

Comments (0)
0 - 0 / 0
 
There are no comments!

Back
Logos of partners University of Maribor University of Ljubljana University of Primorska University of Nova Gorica