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Title:REKONSTRUKCIJA AKCIJE V RAČUNALNIŠKI IGRI
Authors:ID Mojzeš, Mišel (Author)
ID Podgorelec, David (Mentor) More about this mentor... New window
Files:.pdf VS_Mojzes_Misel_2012.pdf (3,16 MB)
MD5: 109B05FD3FA6107100EB1133947D01AB
PID: 20.500.12556/dkum/2939abfe-b8c9-460e-b8ff-acd920ee0c02
 
Language:Slovenian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:V diplomski nalogi smo predstavili načine za rekonstrukcijo akcije v računalniški igri. V prvem pristopu igra shranjuje množico parametrov, na podlagi katerih je kasneje možno tvoriti sliko ob zahtevi za predvajanje. Pristop omogoča realnočasovno beleženje vseh potrebnih parametrov, s pomočjo katerih si je možno ogledati potek igre iz drugačnih zornih kotov kamere, kot so bili uporabljeni med samim igranjem. Pri omenjenem pristopu je možno ponovno predvajati igro le, če je igra naložena na računalniku. Zaradi tega smo se odločili še za drug pristop, in sicer zajemanje celotne slike, stiskanje le-te z video kodekom in tvorbo video zapisa. Vse nove funkcionalnosti so na uporabniku prijazen način vključene v meni igre, ki omogoča enostavno upravljanje z igro.
Keywords:Računalniška igra, posnetek vožnje, video zapis, rekonstrukcija akcije
Place of publishing:Maribor
Publisher:[M. Mojzeš]
Year of publishing:2012
PID:20.500.12556/DKUM-36815 New window
UDC:004.928(043.2)
COBISS.SI-ID:17053462 New window
NUK URN:URN:SI:UM:DK:USIDPS1S
Publication date in DKUM:19.07.2012
Views:1690
Downloads:157
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:ACTION RECONSTRUCTION IN A COMPUTER GAME
Abstract:In the diploma paper we presented the ways for the reconstruction of the action in a computer game. In the first approach the game saves many parameters on which it is possible to compose a picture at the command for play further on. The approach enables real time tracking of all the necessary parameters with which it is possible to see the game’s process from various camera perspectives, as they were used during playing. With the approach mentioned it is possible to replay the game only if the game is loaded on the computer. Because of this we decided on a different approach, the capturing of the whole picture, the compression of it with the video codec and the creation of a video record. All of the new users’ friendly functionalities are included in the game’s menu that allows a simple operating with the game.
Keywords:computer game, drive replay, video record, action reconstruction


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