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Title:PREPROSTI GEOMETRIJSKI MODELIRNIK
Authors:ID Žlahtič, Grega (Author)
ID Kolmanič, Simon (Mentor) More about this mentor... New window
ID Guid, Nikola (Co-mentor)
Files:.pdf UNI_Zlahtic_Grega_2011.pdf (1,62 MB)
MD5: 222CC93DE17AB57E3A8038773C131C9F
PID: 20.500.12556/dkum/7f521dbb-d01d-4caf-97d5-b632396a5f23
 
Language:Slovenian
Work type:Bachelor thesis/paper (mb11)
Organization:FERI - Faculty of Electrical Engineering and Computer Science
Abstract:Pri izdelavi računalniških iger ali računalniških animacij se slej kot prej potrebuje kakšen 3D model. Prav zaradi tega smo izdelali modelirnik, program za modeliranje 3D modelov. Najprej smo opisali knjižnici OpenGL in GLUT, s pomočjo katerih smo program za modeliranje izdelali, nato pa predstavili še njegovo strukturo in delovanje. Program se osredotoča na metodo modeliranja s kvadrom, drugih tehnik pa nismo implementirali. Omogočena je uporaba osnovnih geometrijskih transformacij, in sicer rotacije, skaliranja in translacije, ki jih lahko na izbranih delih objekta uporabimo s pomočjo vsebnostnega testa in miške.
Keywords:C++, OpenGL, GLUT, modeliranje, modelirnik, 3D vsebnostni test, računalniška grafika
Year of publishing:2011
Publisher:[G. Žlahtič]
Source:Maribor
PID:20.500.12556/DKUM-20402 New window
UDC:004.43:004.94(043.2)
COBISS.SI-ID:15696662 New window
NUK URN:URN:SI:UM:DK:NCW1WKCN
Publication date in DKUM:26.09.2011
Views:1700
Downloads:147
Metadata:XML RDF-CHPDL DC-XML DC-RDF
Categories:KTFMB - FERI
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Secondary language

Language:English
Title:SIMPLE GEOMETRIC MODELLER
Abstract:During the creation of computer game or a computer animation sooner or later a 3D model is needed. This was our reason for creating the modeller, a programme for modelling of 3D models. First we describe the OpenGL and GLUT libraries, which help us to create the modelling programme and then we demonstrate its structure and how iz works. The application focuses on the modelling method of "Box modelling", other techniques were not implemented. The modeller enables the use of the basic geometric transformations such as rotation, scaling and translation, which can be used on the chosen parts of the object with the help of a content test and a computer mouse.
Keywords:C++, OpenGL, GLUT, modelling, modeller, 3D content test, computer graphics


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