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1.
Using a region-based convolutional neural network (R-CNN) for potato segmentation in a sorting process
Jaka Verk, Jernej Hernavs, Simon Klančnik, 2025, izvirni znanstveni članek

Opis: This study focuses on the segmentation part in the development of a potato-sorting system that utilizes camera input for the segmentation and classification of potatoes. The key challenge addressed is the need for efficient segmentation to allow the sorter to handle a higher volume of potatoes simultaneously. To achieve this, the study employs a region-based convolutional neural network (R-CNN) approach for the segmentation task, while trying to achieve more precise segmentation than with classic CNN-based object detectors. Specifically, Mask R-CNN is implemented and evaluated based on its performance with different parameters in order to achieve the best segmentation results. The implementation and methodologies used are thoroughly detailed in this work. The findings reveal that Mask R-CNN models can be utilized in the production process of potato sorting and can improve the process.
Ključne besede: image segmentation, potato sorting, neural network, mask RCNN, object detection, production process, machine learning, AI
Objavljeno v DKUM: 27.03.2025; Ogledov: 0; Prenosov: 9
.pdf Celotno besedilo (5,97 MB)
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2.
Knowledge graph alignment network with node-level strong fusion
Shuang Liu, Man Xu, Yufeng Qin, Niko Lukač, 2022, izvirni znanstveni članek

Opis: Entity alignment refers to the process of discovering entities representing the same object in different knowledge graphs (KG). Recently, some studies have learned other information about entities, but they are aspect-level simple information associations, and thus only rough entity representations can be obtained, and the advantage of multi-faceted information is lost. In this paper, a novel node-level information strong fusion framework (SFEA) is proposed, based on four aspects: structure, attribute, relation and names. The attribute information and name information are learned first, then structure information is learned based on these two aspects of information through graph convolutional network (GCN), the alignment signals from attribute and name are already carried at the beginning of the learning structure. In the process of continuous propagation of multi-hop neighborhoods, the effect of strong fusion of structure, attribute and name information is achieved and the more meticulous entity representations are obtained. Additionally, through the continuous interaction between sub-alignment tasks, the effect of entity alignment is enhanced. An iterative framework is designed to improve performance while reducing the impact on pre-aligned seed pairs. Furthermore, extensive experiments demonstrate that the model improves the accuracy of entity alignment and significantly outperforms 13 previous state-of-the-art methods.
Ključne besede: knowledge graph, entity ealignment, graph convolutional network, knowledge fusion
Objavljeno v DKUM: 27.03.2025; Ogledov: 0; Prenosov: 3
.pdf Celotno besedilo (3,40 MB)
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3.
4.
The microdynamics shaping the relationship between democracy and corruption
Boris Podobnik, Marko Jusup, Dean Korošak, Petter Holme, Tomislav Lipić, 2022, izvirni znanstveni članek

Opis: Physics has a long tradition of laying rigorous quantitative foundations for social phenomena. Here, we up the ante for physics' forays into the territory of social sciences by (i) empirically documenting a tipping point in the relationship between democratic norms and corruption suppression, and then (ii) demonstrating how such a tipping point emerges from a micro-scale mechanistic model of spin dynamics in a complex network. Specifically, the tipping point in the relationship between democratic norms and corruption suppression is such that democratization has little effect on suppressing corruption below a critical threshold, but a large effect above the threshold. The micro-scale model of spin dynamics underpins this phenomenon by reinterpreting spins in terms of unbiased (i.e. altruistic) and biased (i.e. parochial) other-regarding behaviour, as well as the corresponding voting preferences. Under weak democratic norms, dense social connections of parochialists enable coercing enough opportunist voters to vote in favour of perpetuating parochial in-group bias. Society may, however, strengthen democratic norms in a rapid turn of events during which opportunists adopt altruism and vote to subdue bias. The emerging model outcome at the societal scale thus mirrors the data, implying that democracy either perpetuates or suppresses corruption depending on the prevailing democratic norms.
Ključne besede: tipping point, complex network, sociophysics
Objavljeno v DKUM: 13.03.2025; Ogledov: 0; Prenosov: 2
.pdf Celotno besedilo (911,04 KB)
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5.
Optimal governance and implementation of vaccination programmes to contain the COVID-19 pandemic
Mahendra Piraveenan, Shailendra Sawleshwarkar, Michael Walsh, Iryna Zablotska, Samit Bhattacharyya, Habib Hassan Farooqui, Tarun Bhatnagar, Anup Karan, Manoj Murhekar, Sanjay P. Zodpey, K. S. Mallikarjuna Rao, Philippa Pattison, Albert Y. Zomaya, Matjaž Perc, 2021, izvirni znanstveni članek

Opis: Since the recent introduction of several viable vaccines for SARS-CoV-2, vaccination uptake has become the key factor that will determine our success in containing the COVID-19 pandemic. We argue that game theory and social network models should be used to guide decisions pertaining to vaccination programmes for the best possible results. In the months following the introduction of vaccines, their availability and the human resources needed to run the vaccination programmes have been scarce in many countries. Vaccine hesitancy is also being encountered from some sections of the general public. We emphasize that decision-making under uncertainty and imperfect information, and with only conditionally optimal outcomes, is a unique forte of established game-theoretic modelling. Therefore, we can use this approach to obtain the best framework for modelling and simulating vaccination prioritization and uptake that will be readily available to inform important policy decisions for the optimal control of the COVID-19 pandemic.
Ključne besede: COVID-19, evolutionary game theory, digital epidemiology, vaccination, social network, public goods game, social physics
Objavljeno v DKUM: 28.02.2025; Ogledov: 0; Prenosov: 3
.pdf Celotno besedilo (506,03 KB)
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6.
Aging transitions of multimodal oscillators in multilayer networks
Uroš Barać, Matjaž Perc, Marko Gosak, 2024, izvirni znanstveni članek

Opis: When individual oscillators age and become inactive, the collective dynamics of coupled oscillators is often affected as well. Depending on the fraction of inactive oscillators or cascading failures that percolate from crucial information exchange points, the critical shift toward macroscopic inactivity in coupled oscillator networks is known as the aging transition. Here, we study this phenomenon in two overlayed square lattices that together constitute a multilayer network, whereby one layer is populated with slow Poincaré oscillators and the other with fast Rulkov neurons. Moreover, in this multimodal setup, the excitability of fast oscillators is influenced by the phase of slow oscillators that are gradually inactivated toward the aging transition in the fast layer. Through extensive numerical simulations, we find that the progressive inactivation of oscillators in the slow layer nontrivially affects the collective oscillatory activity and the aging transitions in the fast layer. Most counterintuitively, we show that it is possible for the intensity of oscillatory activity in the fast layer to progressively increase to up to 100%, even when up to 60% of units in the slow oscillatory layer are inactivated. We explain our results with a numerical analysis of collective behavior in individual layers, and we discuss their implications for biological systems.
Ključne besede: collective dynamics, coupled oscillators, dynamics of networks, network resilience, robustness, synchronization transition
Objavljeno v DKUM: 28.02.2025; Ogledov: 0; Prenosov: 6
.pdf Celotno besedilo (5,87 MB)
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7.
Dissimilarity-driven behavior and cooperation in the spatial public goods game
Yinhai Fang, Tina Perc Benko, Matjaž Perc, Haiyan Xu, 2019, izvirni znanstveni članek

Opis: In this paper, we explore the impact of four different types of dissimilarity-driven behavior on the evolution of cooperation in the spatial public goods game. While it is commonly assumed that individuals adapt their strategy by imitating one of their more successful neighbors, in reality only very few will be awarded the highest payoffs. Many have equity or equality preferences, and they have to make do with an average or even with a low payoff. To account for this, we divide the population into two categories. One consists of payoff-driven players, while the other consists of dissimilarity-driven players. The later imitate the minority strategy in their group based on four different dissimilaritydriven behaviors. The rule that most effectively promotes cooperation, and this regardless of the multiplication factor of the public goods game, is when individuals adopt the minority strategy only when their payoff is better than that of their neighbors. If the dissimilarity-driven players adopt the minority strategy regardless of the payoffs of others, or if their payoff is the same, the population typically evolves towards a neutral state where cooperators and defectors are equally common. This may be beneficial when the multiplication factor is low, when defectors would otherwise dominate. However, if the dissimilarity-driven players adopt the minority strategy only when their payoff is worse than that of their neighbors, then cooperation is not promoted at all in comparison to the baseline case in the absence of dissimilarity-driven behavior. We explore the pattern formation behind these results, and we discuss their wider implications for the better understanding of cooperative behavior in social groups.
Ključne besede: theoretical biology, evolution, agent-based modeling, complex system, network science, evolutionary game theory
Objavljeno v DKUM: 26.02.2025; Ogledov: 0; Prenosov: 3
.pdf Celotno besedilo (5,13 MB)
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8.
Identification of influential invaders in evolutionary populations
Guoli Yang, Tina Perc Benko, Matteo Cavaliere, Jincai Huang, Matjaž Perc, 2019, izvirni znanstveni članek

Opis: The identification of the most influential nodes has been a vibrant subject of research across the whole of network science. Here we map this problem to structured evolutionary populations, where strategies and the interaction network are both subject to change over time based on social inheritance. We study cooperative communities, which cheaters can invade because they avoid the cost of contributions that are associated with cooperation. The question that we seek to answer is at which nodes cheaters invade most successfully. We propose the weighted degree decomposition to identify and rank the most influential invaders. More specifically, we distinguish two kinds of ranking based on the weighted degree decomposition. We show that a ranking strategy based on negative-weighted degree allows to successfully identify the most influential invaders in the case of weak selection, while a ranking strategy based on positive-weighted degree performs better when the selection is strong. Our research thus reveals how to identify the most influential invaders based on statistical measures in dynamically evolving cooperative communities.
Ključne besede: theoretical biology, evolution, agent-based modeling, complex system, network science, evolutionary game theory
Objavljeno v DKUM: 26.02.2025; Ogledov: 0; Prenosov: 4
.pdf Celotno besedilo (3,95 MB)
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9.
Evolutionary dynamics of any multiplayer game on regular graphs
Chaoqian Wang, Matjaž Perc, Attila Szolnoki, 2024, izvirni znanstveni članek

Opis: Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an arbitrary number of strategies on graphs is still missing. Here, we solve this by drawing an analogy with the Balls-and-Boxes problem, based on which we show that the local configuration of multiplayer games on graphs is equivalent to distributing k identical co-players among n distinct strategies. We use this to derive the replicator equation for any n-strategy multiplayer game under weak selection, which can be solved in polynomial time. As an example, we revisit the second-order free-riding problem, where costly punishment cannot truly resolve social dilemmas in a well-mixed population. Yet, in structured populations, we derive an accurate threshold for the punishment strength, beyond which punishment can either lead to the extinction of defection or transform the system into a rock-paper-scissors-like cycle. The analytical solution also qualitatively agrees with the phase diagrams that were previously obtained for non-marginal selection strengths. Our framework thus allows an exploration of any multi-strategy multiplayer game on regular graphs.
Ključne besede: evolutionary game theory, cooperation, network, social physics
Objavljeno v DKUM: 26.02.2025; Ogledov: 0; Prenosov: 3
.pdf Celotno besedilo (5,41 MB)
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10.
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