1. The independence coloring game on graphsBoštjan Brešar, Daša Mesarič Štesl, 2022, original scientific article Abstract: We propose a new coloring game on a graph, called the independence coloring game, which is played by two players with opposite goals. The result of the game is a proper coloring of vertices of a graph G, and Alice’s goal is that as few colors as possible are used during the game, while Bob wants to maximize the number of colors. The game consists of rounds, and in round i, where i = 1, 2,, … , the players are taking turns in selecting a previously unselected vertex of G and giving it color i (hence, in each round the selected vertices form an independent set). The game ends when all vertices of G are selected (and thus colored), and the total number of rounds during the game when both players are playing optimally with respect to their goals, is called the independence game chromatic number, χig(G), of G. In fact, four different versions of the independence game chromatic number are considered, which depend on who starts a game and who starts next rounds. We prove that the new invariants lie between the chromatic number of a graph and the maximum degree plus 1, and characterize the graphs in which each of the four versions of the game invariant equals 2. We compare the versions of the independence game chromatic number among themselves and with the classical game chromatic number. In addition, we prove that the independence game chromatic number of a tree can be arbitrarily large. Keywords: graph, coloring, coloring game, competition-independence game, game chromatic number, tree Published in DKUM: 09.08.2024; Views: 99; Downloads: 5 Full text (852,33 KB) This document has many files! More... |
2. Rewarding policies in an asymmetric game for sustainable tourismManuel Chica, Juan M. Hernández, Matjaž Perc, 2023, original scientific article Abstract: Tourism is a growing sector worldwide, but many popular destinations are facing sustainability problems due to excessive tourist flows and inappropriate behavior. In these areas, there is an urgent need to apply mechanisms to stimulate sustainable practices. This paper studies the most efficient strategy to incentivize sustainable tourism by using an asymmetric evolutionary game. We analyze the application of rewarding policies to the asymmetric game where tourists and stakeholders interact in a spatial lattice, and where tourists can also migrate. The incentives of the rewarding policies have an economic budget which can be allocated to tourists, to stakeholders, or to both sub-populations. The results show that an adaptive rewarding strategy, where the incentive budget changes over time to one or the other sub-population, is more effective than simple rewarding strategies that are exclusively focused on one sub-population. However, when the population density in the game decreases, rewarding just tourists becomes the most effective strategy. Keywords: rewarding, asymmetric game, migration, evolutionary game theory, sustainability, tourism Published in DKUM: 24.07.2024; Views: 111; Downloads: 4 Full text (1,95 MB) This document has many files! More... |
3. Reputation and reciprocity : reviewChengyi Xia, Juan Wang, Matjaž Perc, Zhen Wang, 2023, review article Abstract: Reputation and reciprocity are key mechanisms for cooperation in human societies, often going hand in hand to favor prosocial behavior over selfish actions. Here we review recent researches at the interface of physics and evolutionary game theory that explored these two mechanisms. We focus on image scoring as the bearer of reputation, as well as on various types of reciprocity, including direct, indirect, and network reciprocity. We review different definitions of reputation and reciprocity dynamics, and we show how these affect the evolution of cooperation in social dilemmas. We consider first-order, second-order, as well as higherorder models in well-mixed and structured populations, and we review experimental works that support and inform the results of mathematical modeling and simulations. We also provide a synthesis of the reviewed researches along with an outlook in terms of six directions that seem particularly promising to explore in the future. Keywords: pattern formation, Monte Carlo method, complex network, evolutionary game theory, cooperation, social physics Published in DKUM: 20.06.2024; Views: 154; Downloads: 12 Full text (4,71 MB) This document has many files! More... |
4. A game theoretical model for the stimulation of public cooperation in environmental collaborative governanceYinhai Fang, Matjaž Perc, Hui Zhang, 2022, original scientific article Abstract: Digital technologies provide a convenient way for the public to participate in environmental governance. Therefore, by means of a two-stage evolutionary model, a new mechanism for promoting public cooperation is proposed to accomplish environmental collaborative governance. Interactive effects of government-enterprise environmental governance are firstly explored, which is the external atmosphere for public behaviour. Second, the evolutionary dynamics of public behaviour is analysed to reveal the internal mechanism of the emergence of public cooperation in environmental collaborative governance projects. Simulations reveal that the interaction of resource elements between government and enterprise is an important basis for environmental governance performance, and that governments can improve this as well as public cooperation by increasing the marginal governance propensity. Similarly, an increase in the government's fixed expenditure item of environmental governance can also significantly improve government-enterprise performance and public cooperation. And finally, the effect of government's marginal incentive propensity on public environmental governance is moderated by enterprises' marginal environmental governance propensity, so that simply increasing the government's marginal incentive propensity cannot improve the evolutionary stable state of public behaviour under the scenario where enterprises’ marginal environmental governance propensity is low. Keywords: game theory, human behaviour, cooperation, mathematical model, common goods Published in DKUM: 28.05.2024; Views: 219; Downloads: 0 |
5. Axioms of decision criteria for 3D matrix games and their applicationsMurat Özkaya, Burhaneddin İzgi, Matjaž Perc, 2022, original scientific article Abstract: In this paper, we define characteristic axioms for 3D matrix games and extend the definitions of the decision criteria under uncertainty to three dimensions in order to investigate the simultaneous effect of two different states on the decision process. We first redefine the Laplace, Wald, Hurwicz, and Savage criteria in 3D. We present a new definition depending on only the ∞-norm of the 3D payoff matrix for the Laplace criterion in 3D. Then, we demonstrate that the Laplace criterion in 3D explicitly satisfies all the proposed axioms, as well as the other three criteria. Moreover, we illustrate a fundamental example for a three-dimensional matrix with 3D figures and show the usage of each criterion in detail. In the second example, we model a decision process during the COVID-19 pandemic for South Korea to show the applicability of the 3D decision criteria using real data with two different states of nature for individuals’ actions for the quarantine. Additionally, we present an agricultural insurance problem and analyze the effects of the hailstorm and different speeds of wind on the harvest by the 3D criteria. To the best of our knowledge, this is the first study that brings 3D matrices in decision and game theories together. Keywords: game theory, decision criteria, matrix game, common goods, characteristic axioms, multi-state games, three-dimensional matrix games, game against nature, COVID-19, insurance problem Published in DKUM: 27.05.2024; Views: 229; Downloads: 12 Full text (474,80 KB) This document has many files! More... |
6. Action-Based Digital Characterization of a Game PlayerDamijan Novak, Domen Verber, Jani Dugonik, Iztok Fister, 2023, original scientific article Keywords: association rule mining, digital characterization, game agent, game player, real-time strategy games Published in DKUM: 23.05.2024; Views: 131; Downloads: 7 Full text (9,40 MB) This document has many files! More... |
7. Extended matrix norm method : applications to bimatrix games and convergence resultsBurhaneddin İzgi, Murat Özkaya, Nazım Kemal Üre, Matjaž Perc, 2023, original scientific article Abstract: In this paper, we extend and apply the Matrix Norm (MN) approach to the nonzero-sum bimatrix games. We present preliminary results regarding the convergence of the MN approaches. We provide a notation for expressing nonzero-sum bimatrix games in terms of two matrix games using the idea of separation of a bimatrix game into two different matrix games. Next, we prove theorems regarding boundaries of the game value depending on only norms of the payoff matrix for each player of the nonzero-sum bimatrix game. In addition to these, we refine the boundaries of the game value for the zero/nonzero sum matrix games. Therefore, we succeed to find an improved interval for the game value, which is a crucial improvement for both nonzero and zero-sum matrix games. As a consequence, we can solve a nonzero-sum bimatrix game for each player approximately without solving any equations. Moreover, we modify the inequalities for the extrema of the strategy set for the nonzero-sum bimatrix games. Furthermore, we adapt the min-max theorem of the MN approach for the nonzero-sum bimatrix games. Finally, we consider various bimatrix game examples from the literature, including the famous battle of sexes, to demonstrate the consistency of our approaches. We also show that the repeated applications of Extended Matrix Norm (EMN) methods work well to obtain a better-estimated game value in view of the obtained convergence results. Keywords: game theory, nonzero sum game, bimatrix game, matrix norms, battle of sexes, convergence Published in DKUM: 15.04.2024; Views: 317; Downloads: 244 Full text (838,66 KB) This document has many files! More... |
8. Sustainability in tourism determined by an asymmetric game with mobilityManuel Chica, Juan M. Hernández, Matjaž Perc, 2022, original scientific article Abstract: Many countries worldwide rely on tourism for their economic well-being and development. But with issues such as over-tourism and environmental degradation looming large, there is a pressing need to determine a way forward in a sustainable and mutually rewarding manner. With this motivation, we here propose an asymmetric evolutionary game with mobility where local stakeholders and tourists can either cooperate or defect in a spatially structured setting. Our study reflects that sustainable tourism is primarily determined by an optimal trade-off between economic benefits of the stakeholders and their costs related to the application of sustainability policies. In contrast, the specific benefits and costs of the tourists are comparatively less relevant. The reader can also observe that allowing for greater tourist mobility decreases cooperation and leads to faster polarization among local stakeholders. In agreement with observations worldwide, we identify decreasing population densities in tourist areas in terms of both, stakeholders and tourists, to be a key aid to greater cooperation and overall sustainability of tourism. These results are rooted in spatial formations and complex alliances that manifest spontaneously through the evolutionary dynamics in a structured population. Keywords: asymmetric game, spatial structure, migration, evolutionary game theory, sustainable tourism, over-tourism Published in DKUM: 24.08.2023; Views: 590; Downloads: 33 Full text (3,30 MB) This document has many files! More... |
9. Guarding a subgraph as a tool in pursuit-evasion gamesDrago Bokal, Janja Jerebic, 2021, original scientific article Abstract: Pursuit-evasion games study the number of cops needed to capture therobber in a game played on a graph, in which the cops and the robber movealternatively to neighbouring vertices, and the robber is captured if a copsteps on the vertex the robber is in. A common tool in analyzing this copnumber of a graph is a cop moving along a shortest path in a graph, thuspreventing the robber to step onto this path. We generalize this approach byintroducing a shadow of the robber, the maximal set of vertices from whichthe cop parries the protected subgraph. In this context, the robber becomesan intruder and the cop becomes the guard. We show that the shadow canbe computed in polynomial time, implying polynomial time algorithms forcomputing both a successful guard as well as a successful intruder, whicheverexists. Furthermore, we show that shadow function generalizes the conceptof graph retractions. In some cases, this implies a polynomially computablecertification of the negative answer to the NP-complete problem of existenceof a retraction to a given subgraph. Keywords: pursuit-evasion game, graph searching, guarding, shadow function, graph retraction Published in DKUM: 17.08.2023; Views: 423; Downloads: 35 Full text (377,93 KB) This document has many files! More... |
10. The dynamics of a duopoly Stackelberg game with marginal costs among heterogeneous playersAtefeh Ahmadi, Sourav Roy, Mahtab Mehrabbeik, Dibakar Ghosh, Sajad Jafari, Matjaž Perc, 2023, original scientific article Abstract: One of the famous economic models in game theory is the duopoly Stackelberg model, in which a leader and a follower firm manufacture a single product in the market. Their goal is to obtain the maximum profit while competing with each other. The desired dynamics for a firm in a market is the convergence to its Nash equilibrium, but the dynamics of real-world markets are not always steady and can result in unpredictable market changes that exhibit chaotic behaviors. On the other hand, to approach reality more, the two firms in the market can be considered heterogeneous. The leader firm is bounded rationale, and the follower firm is adaptable. Modifying the cost function that affects the firms' profit by adding the marginal cost term is another step toward reality. We propose a Stackelberg model with heterogeneous players and marginal costs, which exhibits chaotic behavior. This model's equilibrium points, including the Nash equilibrium, are calculated by the backward induction method, and their stability analyses are obtained. The influence of changing each model parameter on the consequent dynamics is investigated through one-dimensional and two-dimensional bifurcation diagrams, Lyapunov exponents spectra, and Kaplan-Yorke dimension. Eventually, using a combination of state feedback and parameter adjustment methods, the chaotic solutions of the model are successfully tamed, and the model converges to its Nash equilibrium. Keywords: nonlinear dynamics, game theory, stability analysis, public goods Published in DKUM: 02.08.2023; Views: 459; Downloads: 40 Full text (2,45 MB) This document has many files! More... |