1. Use of augmented and virtual reality in resuscitation training : a systematic reviewAdam Cheng, Nino Fijačko, Andrew Lockey, Robert Greif, Cristian Abelairas-Gómez, Lucija Gosak, Yiqun Lin, 2024, review article Keywords: resuscitation, immersive technology, virtual reality, augmented reality, training, life support Published in DKUM: 17.09.2025; Views: 0; Downloads: 4
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2. Customer perception of technologies for new-generation web shops – preliminary study : XIV.Tamara Križnjak, Simona Sternad Zabukovšek, Samo Bobek, 2025, independent scientific component part or a chapter in a monograph Abstract: This paper investigates emerging technological trends in web commerce and examines user perceptions through a pilot survey. Key innovations include IoT, AI, ML, chatbots, social and voice commerce, as well as immersive technologies like AR and VR. These tools enhance personalization, automate services, and support better consumer decision-making. The pilot study, based on an online questionnaire, explores user behaviour, expectations, and attitudes toward these developments. Results show that while users are familiar with technologies like chatbots and personalization, awareness of AR and VR remains low. Concerns about security and data privacy significantly influence user trust. The findings highlight the need for seamless technological integration, increased user education, and transparent communication to build trust and improve the digital shopping experience. Keywords: web commerce, e-commerce trends, internet of things (IoT), artificial intelligence (AI), machine learning (ML), chatbots, augmented reality (AR), virtual reality (VR), voice commerce, user perception, digital transformation, data privacy Published in DKUM: 29.08.2025; Views: 0; Downloads: 7
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3. Resuscitation education science meets virtual and augmented reality: evolution from potential concept to recommendationsNino Fijačko, Manuel Pardo Rios, Federico Semeraro, Vinay Nadkarni, Robert Greif, 2025, other scientific articles Keywords: extended reality, virtual reality, augmented reality, adult basic life support, review Published in DKUM: 21.07.2025; Views: 0; Downloads: 1
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4. Extended reality technologies in adult basic life support education : a scoping reviewNino Fijačko, Špela Metličar, Boža Janžekovič, Benjamin S. Abella, Vinay Nadkarni, Robert Greif, 2025, review article Abstract: Abstract Aim: In recent years, virtual and augmented reality (VR/AR) technologies have gained increasing attention as innovative tools for education, including in the field of adult Basic Life Support (BLS). While existing reviews on this topic primarily focus on comparing VR/AR with other educational approaches, our research aimed to identify the VR/AR hardware and software applications assessed in published studies and their alignment with learning objectives in adult BLS education. Methods: We conducted a scoping literature review using the Population, Exposure, and Outcome (PEO) framework to analyse publications from 2018 to 2024. The review focused on the impact of VR/AR (exposure) on affective, behavioral, and cognitive learning outcomes (outcome) in adult BLS education among laypersons, healthcare professionals, pre-licensure students, and duty-to-respond laypersons (population). Results: From 1,282 database records and 54 alternative sources, 31 articles were selected for comprehensive analysis. Many of the studies (11/31; 36%) targeted pre-licensure students, such as nursing students, and laypersons (9/31; 20%), primarily high school students. Only one study focused on duty-to-respond laypersons (1/31; 3%). VR studies (24/31; 77%) were more common than AR studies (6/31; 19%), featuring a broad spectrum of ten VR headsets compared to just two types of AR headsets. Among the assessed software applications, twenty-one commercial programs were examined—sixteen designed for VR and five for AR. Most studies investigated affective outcomes (25/31; 81%), while behavioural outcomes were also commonly examined (22/31; 71%). In contrast, cognitive outcomes were explored in fewer studies (9/31; 29%). Conclusion: Our review identified several challenges in existing studies, including variability in software and hardware, diverse learning outcomes, and accessibility issues with extended reality (XR) technology. To maximize its effectiveness, XR should be aligned with specific learning objectives rather than adopted for its novelty. Prioritizing educational efficacy ensures that XR enhances learning by addressing precise gaps, ultimately improving the understanding and retention of resuscitation skills among both laypersons and healthcare professionals. Keywords: extended reality, immersive technology, virtual reality, augmented reality, adult basic life support, headsets, software, applications Published in DKUM: 21.07.2025; Views: 0; Downloads: 2
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5. Development of a human anatomy learning application for the HoloLens platform : diplomsko deloAleksandr Shishkov, 2024, undergraduate thesis Abstract: This thesis explores the development of an augmented reality (AR) application for educational purposes, focusing on human anatomy visualization using the Microsoft HoloLens 2 device. Leveraging Blender, Unity, and the Mixed Reality Toolkit (MRTK), the project aims to create immersive educational experiences. Key stages involve model selection, preparation in Blender, and addressing export challenges to Unity. Performance optimizations and scripting solutions ensure efficient functionality, while the user interface is designed for intuitive navigation. Through features like layer visibility toggling and object manipulation, the application offers a comprehensive learning experience. Ongoing testing ensures optimal performance on the HoloLens 2 device, highlighting the potential of AR in education to enhance engagement and learning outcomes. Keywords: human anatomy, augmented reality, Microsoft HoloLens 2, Unity Published in DKUM: 22.05.2024; Views: 234; Downloads: 31
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