1. Planning and construction of the lifting and towing device of the autonomous mobile robot MiR 100 for the delivery of transport trolleys in intralogisticsTone Lerher, Aleš Belšak, Rok Skerbiš, Jure Tumpej, Žiga Volavšek, Domen Stamenov, Marko Motaln, 2022, objavljeni znanstveni prispevek na konferenci Opis: Intralogistics is a very important area in warehousing and production for managing the flow of materials and informational flow. In recent years, automation and especially robotisation have had a major impact on throughput performance in intralogistics. Especially important is the transport of materials and products based on automated guided vehicles (AGVs) and autonomous mobile robots (AMRs) with different top modules,
such as the lifting and towing device.
In this paper, planning and construction of the lifting and towing device of the autonomous mobile robot MiR 100 for the delivery of transport trolleys in intralogistics is presented. Using the engineering design methods, a new design of the lifting and towing device has been proposed and evaluated. Ključne besede: intralogistics, material handling systems, automation and robotisation, planning and construction, lifting and towing mechanism, simulation and animation Objavljeno v DKUM: 15.03.2023; Ogledov: 679; Prenosov: 78 Celotno besedilo (1,45 MB) |
2. Supplementing React Framework with an Animation Utility LibraryNejc Maček, 2018, diplomsko delo Opis: In this thesis different types of animations are presented, categorised by their technical characteristics, principally according the technology used for implementing them. Additionally, use-case scenarios are considered when categorising animation types to provide an insight on which use-cases combine well with a specific animation type. Animation implementations in popular MVC frameworks are also studied and compared to analyse what benefits each implementation means brings. Based on findings, a library that supplements React frameworks was created, enabling developers to implement animations in their web applications. Ključne besede: React, animation, transition Objavljeno v DKUM: 13.08.2018; Ogledov: 2018; Prenosov: 125 Celotno besedilo (625,10 KB) |
3. EVA: expressive multipart virtual agent performing gestures and emotionsIzidor Mlakar, Matej Rojc, 2011, izvirni znanstveni članek Opis: Embodied Conversational Agents (ECAs) play an important role in the development of personalized and expressive human-machine interaction, allowing users to interact with a system over several communication channels, such as: natural speech, facial expression, and different body gestures. This paper presents a novel approach to the generation of ECAs for multimodal interfaces, by using the proprietary EVA framework. EVAćs articulated 3D model is mesh-based and built on the multipart concept. Each of its 3D submodels (body-parts) supports both bone and morph target-based animation, in order to simulate natural human movement. Each body movement's structural characteristics can be described by the composite movement of one or more elementary units (bones and/or morphs), and its temporal characteristics by the durations of each of the movementćs stages (expose, present, dissipate). EVA scripts provide a means of defining and fine-tuning body motion in the form of predefined gestures, or complex behavioural events (provided by external behaviour modelling sources). Since behavioural events can also be described as a combination of tuned predefined gestures and the movements of elementary units, a small number of predefined gestures can form infinite sets of gestures that ECA can perform. ECA EVA, as presented in this paper, provides both: a personalization of its behaviour (gesture level), and a personalization of its outlook. Ključne besede: bone and morph based animation, distributive, expressive ECA, mesh based articulated model Objavljeno v DKUM: 01.06.2012; Ogledov: 2484; Prenosov: 39 Povezava na celotno besedilo |
4. RAZVOJ IGER ZA IOSRok Povše, 2011, diplomsko delo Opis: Diplomsko delo predstavlja ključne značilnosti in omejitve platforme iOS ter navaja različne poslovne modele za trženje mobilnih aplikacij. Predstavljene so ključne tehnologije za delo z zvokom in grafičnim vmesnikom, pri čemer je podrobneje predstavljen odprtokodni pogon za igre, cocos2d za iPhone. Navedene so najboljše prakse in načini za optimizacijo pri razvoju iger za platformo iOS. Zadnji del diplomskega dela obsega implementacijo praktične rešitve, igre Traffic Master. Igra je implementirana v skladu s stopnjami, katerim moramo slediti pri razvoju iger in izkorišča tehnologije predstavljene v diplomskem delu. Ključne besede: iOS, iPhone, iPod Touch, iPad, razvoj iger, OpenGL, UIKit, Core Graphics, Core Animation, cocos2d, zasnova iger Objavljeno v DKUM: 05.04.2011; Ogledov: 3414; Prenosov: 303 Celotno besedilo (5,55 MB) |