1. Effects of a serious smartphone game on nursing students` theoretical knowledge and practical skills in adult basic life support : randomized wait list-controlled trialNino Fijačko, Ruth Masterson Creber, Špela Metličar, Matej Strnad, Robert Greif, Gregor Štiglic, Pavel Skok, 2024, izvirni znanstveni članek Opis: Background: Retention of adult basic life support (BLS) knowledge and skills after professional training declines over time.To combat this, the European Resuscitation Council and the American Heart Association recommend shorter, more frequent BLS sessions. Emphasizing technology-enhanced learning, such as mobile learning, aims to increase out-of-hospital cardiac arrest (OHCA) survival and is becoming more integral in nursing education.
Objective: The aim of this study was to investigate whether playing a serious smartphone game called MOBICPR at home can improve and retain nursing students’ theoretical knowledge of and practical skills in adult BLS.
Methods: This study used a randomized wait list–controlled design. Nursing students were randomly assigned in a 1:1 ratio to either a MOBICPR intervention group (MOBICPR-IG) or a wait-list control group (WL-CG), where the latter received the MOBICPR game 2 weeks after the MOBICPR-IG. The aim of the MOBICPR game is to engage participants in using smartphone
gestures (eg, tapping) and actions (eg, talking) to perform evidence-based adult BLS on a virtual patient with OHCA. The participants’ theoretical knowledge of adult BLS was assessed using a questionnaire, while their practical skills were evaluated on cardiopulmonary resuscitation quality parameters using a manikin and a checklist.
Results: In total, 43 nursing students participated in the study, 22 (51%) in MOBICPR-IG and 21 (49%) in WL-CG. There were differences between the MOBICPR-IG and the WL-CG in theoretical knowledge (P=.04) but not in practical skills (P=.45) after MOBICPR game playing at home. No difference was noted in the retention of participants’ theoretical knowledge and practical
skills of adult BLS after a 2-week break from playing the MOBICPR game (P=.13). Key observations included challenges in response checks with a face-down manikin and a general neglect of safety protocols when using an automated external defibrillator.
Conclusions: Playing the MOBICPR game at home has the greatest impact on improving the theoretical knowledge of adult BLS in nursing students but not their practical skills. Our findings underscore the importance of integrating diverse scenarios into adult BLS training. Ključne besede: serious smartphone game, adult basic life support, teaching, games, gaming, education, nurses, nursing, educational, mHealth, mobile health, applications, smartphones, randomized controlled trial, technology-enhanced learning, life support, knowledge retention, practical Objavljeno v DKUM: 27.11.2024; Ogledov: 0; Prenosov: 0 Celotno besedilo (778,28 KB) |
2. Recognition of the perceived benefits of smartphones and tablets and their influence on the quality of learning outcomes by students in lower secondary biology classesVida Lang, Andrej Šorgo, 2023, izvirni znanstveni članek Opis: After the appearance of the first smartphones in 2007 and shortly thereafter, tablets became
not only useful communication tools, but also objects that function as life organisation units. However,
although they are ubiquitous, their actual and potential role in biology education has not been
sufficiently explored. The objectives of the survey were to investigate the recent use of smartphones in
the last two grades of Slovenian comprehensive school by 14- to 15-year-old students, their satisfaction
with them for educational purposes, and the perceived impact on the quality of schoolwork in biology
classes. Based on the responses of 313 lower secondary school students, we can conclude that
by the end of compulsory education, almost all of them have used smartphones and tablets for
educational purposes to some extent, even if the reported use in different school subjects is low.
Based on structural equation modelling, which examines the influence of the constructs of support,
perceived usability, perceived ease of use, attitudes, and perceived pedagogical impact on the quality
of smartphone-based schoolwork, it can be concluded that only perceived pedagogical impacts and
perceived usability impacted quality, leading to the conclusion that additional efforts should be
made to explore their full potential and the gaps that should be addressed through formal education.
Leaving students to their own devices is the worst solution, resulting in a permanent lack of skills,
such as the ability to select and interpret information provided through the media. Ključne besede: attitudes, biology education, quality of schoolwork, secondary school students, smartphones, tablets Objavljeno v DKUM: 05.06.2024; Ogledov: 136; Prenosov: 8 Celotno besedilo (1,60 MB) Gradivo ima več datotek! Več... |
3. The comparison of the speed of solving chemistry calculation tasks in the traditional way and with the use of ICTBrina Dojer, Matjaž Kristl, Andrej Šorgo, 2023, izvirni znanstveni članek Opis: Efficiency of time use is a key factor in chemistry calculation tasks, affecting both, personal and professional domains. This study is dedicated to finding the fastest methods for accomplishing chemistry tasks. Our investigation delves into the comparative temporal outlays made by students as they engage three different approaches: using an electronic calculator, a basic calculator app on a smartphone, and a desktop computer calculator. As part of our research, we examine a cohort of 52 Slovenian university students, preservice teachers who were actively enrolled in chemistry and related science programs, spanning the academic years of 2019 and 2022. The results from 2019 show that students can solve the chemistry tasks most quickly using electronic calculator and take the most time to calculate the tasks using smartphones (Δmean = 133 s; ΔSD = 5 s; Δmin = 97 s; Δmax = 131 s). An even larger difference is observed from the 2022 study year (Δmean = 189 s; ΔSD = 129 s; Δmin = 170 s; Δmax = 625 s). In summary, although smartphones are recognised as a multitasking device, replacing traditional single-purpose devices, they have not been able to outperform them. Ključne besede: chemistry tasks, chemistry calculations, electronic calculator, smartphones, computer calculators Objavljeno v DKUM: 03.06.2024; Ogledov: 140; Prenosov: 20 Celotno besedilo (511,50 KB) Gradivo ima več datotek! Več... |