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1.
Characters of innovation management in the primary health care centers
Alireza Aslani, Marja Naaranoja, 2013, izvirni znanstveni članek

Opis: Innovation management in the primary health care centers is one of the important debates among the governments and academic forums. Although the number of studies in the field of innovation in health care sectors has increased over the last 10 years, little is known about the conditions for the successful implementation of innovations in the health care centers. In this paper, we review and assess the situation of Finnish health care centers from innovation management viewpoint. We try to answer one of the important questions designed by policy makers: “How can Finnish health care centers move toward systems that continuously improve their innovation and creativity?” The presented framework describes the main characters and dimensions of diffusion of ideation and innovation in the health care centers.
Ključne besede: health care centers, ideation, diffusion of creativity and innovation, Finland
Objavljeno v DKUM: 29.11.2017; Ogledov: 1073; Prenosov: 379
.pdf Celotno besedilo (1,43 MB)
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2.
Some sociological, medical and legislative views on video game addiction : (a Slovenian case study)
Jana Goriup, Aleksander Arnuš, 2014, izvirni znanstveni članek

Opis: Millions of people worldwide play video games; also in Slovenian post-modern society. Most of them do it for enjoyment, yet a small number of individuals show traits associated with addictive behaviour when interacting with their games. The authors in the article point out that, compared to drug abuse, there exist some more approachable life-related activities that can lead to addiction. They stimulate the excretion of endorphins and lead to the transformation of consciousness. Addiction to video games is an ostensible attempt to satisfy the immanent human need for meaning. The economy of the Slovenian young consumer society inspires it and is based on "learning" of these alienated needs. The modern hyperpragmatic society makes it possible for young people to have a fragmented identity and places them under the pressure of constant choice of (formally open opportunities). The purpose of this paper is to familiarize the reader with possible causes, clinical signs and methods of treatment of this disorder in Slovenian post-modern society, and explain the reasons why currently no medical textbook in the world contains any information regarding video game addiction. We intend, further, to demonstrate that gaming has become a type of "sport" in certain countries and demonstrate how potentially devastating even this type of addiction can be. The authors present the results of a research, which was undertaken on a sample of 350 individuals, to determine the appearance of indicators of behavioural addiction to video games and their connection with some family factors. They determine that through addiction to video games, post-modern societies have developed an addictive identity.
Ključne besede: addiction, video games, risk-reward, parenting, peers, death, leagues, help centers, twelve-step programs
Objavljeno v DKUM: 30.03.2017; Ogledov: 1346; Prenosov: 223
.pdf Celotno besedilo (525,48 KB)
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