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1.
A hierarchical universal algorithm for geometric objects’ reflection symmetry detection
Borut Žalik, Damjan Strnad, Štefan Kohek, Ivana Kolingerová, Andrej Nerat, Niko Lukač, David Podgorelec, 2022, izvirni znanstveni članek

Opis: A new algorithm is presented for detecting the global reflection symmetry of geometric objects. The algorithm works for 2D and 3D objects which may be open or closed and may or may not contain holes. The algorithm accepts a point cloud obtained by sampling the object’s surface at the input. The points are inserted into a uniform grid and so-called boundary cells are identified. The centroid of the boundary cells is determined, and a testing symmetry axis/plane is set through it. In this way, the boundary cells are split into two parts and they are faced with the symmetry estimation function. If the function estimates the symmetric case, the boundary cells are further split until a given threshold is reached or a non-symmetric result is obtained. The new testing axis/plane is then derived and tested by rotation around the centroid. This paper introduces three techniques to accelerate the computation. Competitive results were obtained when the algorithm was compared against the state of the art.
Ključne besede: computer science, computational geometry, uniform subdivision, centroids
Objavljeno v DKUM: 01.04.2025; Ogledov: 0; Prenosov: 4
.pdf Celotno besedilo (2,99 MB)
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Polygon trapezoidation by sets of open trapezoids
Borut Žalik, Anton Jezernik, Krista Rizman Žalik, 2003, izvirni znanstveni članek

Opis: A new efficient algorithm is described for the simple trapezoidation of polygons based on a sweep-line paradigm. As the sweep-line glides over the plane, a set of so-called open trapezoids is generated and maintained. It is shown that a boundary case (more polygon vertices are located on the sweep-line) can be solved safely and does not slow down the algorithm. If desired, the polygon holes can be trapezoidated simultaneously. This proposed algorithm when compared with the fastest known algorithm developed by Seidel resulted in more efficiency for different classes of polygons.
Ključne besede: polygon, polygon decomposition, trapezoidation, computational geometry
Objavljeno v DKUM: 01.06.2012; Ogledov: 2047; Prenosov: 136
URL Povezava na celotno besedilo

5.
Acceleration of sweep-line technique by employing smart quicksort
David Podgorelec, Gregor Klajnšek, 2005, izvirni znanstveni članek

Opis: Quicksort is usually the best practical choice for sorting because it is, on average, remarkably efficient. Unfortunately, this popular algorithm has a significant drawback: the slowest performance is obtained in the simplest cases when input data are already initially sorted or only a slight perturbation occurs. In this paper, we propose a combination of quicksort and a new algorithm, which shows excellent time performance in sorting such crucial data arrays, and which is not much slower than quicksort in random cases. Our work was inspired by problems met when sorting polygon vertices in the sweep-line algorithms of computational geometry and, therefore, we have named the new algorithm 'vertex sort'. It splits the input array into three sub-arrays. Two of them are already sorted, and the third one is handled iteratively. A simple test decides whether to continue recursively with vertexsort or to employ quicksort in the second iteration. In this way, we achieve a situation where the worst case time complexity does not exceed the running times of quicksort, but the simplest cases are handled much faster (inlinear time) than random cases. We have named the combined algorithm 'smartquicksort' because of this desired property. In the last part of the paper, we prove its efficiency by employing it in a well-known sweep-line-based polygon triangulation algorithm.
Ključne besede: computational geometry, quicksort, smart quicksort, sweep-line, smart quicksort, polygon triangualation, vertex sort
Objavljeno v DKUM: 01.06.2012; Ogledov: 2047; Prenosov: 92
URL Povezava na celotno besedilo

6.
An almost distribution-independent incremental Delaunay triangulation algorithm
Mirko Zadravec, Borut Žalik, 2005, izvirni znanstveni članek

Opis: This paper presents a new incremental insertion algorithm for constructing a Delaunay triangulation. Firstly, the nearest point is found in order to speed up the location of a triangle containing a currently inserted point. A hash table and 1-3 deterministic skip lists, combined with a walking strategy, are used for this task. The obtained algorithm is compared with the most popular Delaunay triangulation algorithms. The algorithm has the following attractive features: it is fast and practically independent of the distribution of input points, it is not memory demanding, and it is numerically stable and easy to implement.
Ključne besede: Delaunay triangulation, incremental algorithm, computational geometry, skip list, hash table
Objavljeno v DKUM: 01.06.2012; Ogledov: 2461; Prenosov: 111
URL Povezava na celotno besedilo

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