1. A hierarchical universal algorithm for geometric objects’ reflection symmetry detectionBorut Žalik, Damjan Strnad, Štefan Kohek, Ivana Kolingerová, Andrej Nerat, Niko Lukač, David Podgorelec, 2022, izvirni znanstveni članek Opis: A new algorithm is presented for detecting the global reflection symmetry of geometric
objects. The algorithm works for 2D and 3D objects which may be open or closed and may or may
not contain holes. The algorithm accepts a point cloud obtained by sampling the object’s surface at
the input. The points are inserted into a uniform grid and so-called boundary cells are identified.
The centroid of the boundary cells is determined, and a testing symmetry axis/plane is set through
it. In this way, the boundary cells are split into two parts and they are faced with the symmetry
estimation function. If the function estimates the symmetric case, the boundary cells are further split
until a given threshold is reached or a non-symmetric result is obtained. The new testing axis/plane
is then derived and tested by rotation around the centroid. This paper introduces three techniques to
accelerate the computation. Competitive results were obtained when the algorithm was compared
against the state of the art. Ključne besede: computer science, computational geometry, uniform subdivision, centroids Objavljeno v DKUM: 01.04.2025; Ogledov: 0; Prenosov: 4
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3. Geometric Shape Characterisation Based on a Multi-Sweeping ParadigmBorut Žalik, Damjan Strnad, David Podgorelec, Ivana Kolingerová, Andrej Nerat, Niko Lukač, Štefan Kohek, Luka Lukač, 2023, izvirni znanstveni članek Ključne besede: computer science, image analysis, computational geometry, local reflection symmetry Objavljeno v DKUM: 24.05.2024; Ogledov: 300; Prenosov: 23
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5. Acceleration of sweep-line technique by employing smart quicksortDavid Podgorelec, Gregor Klajnšek, 2005, izvirni znanstveni članek Opis: Quicksort is usually the best practical choice for sorting because it is, on average, remarkably efficient. Unfortunately, this popular algorithm has a significant drawback: the slowest performance is obtained in the simplest cases when input data are already initially sorted or only a slight perturbation occurs. In this paper, we propose a combination of quicksort and a new algorithm, which shows excellent time performance in sorting such crucial data arrays, and which is not much slower than quicksort in random cases. Our work was inspired by problems met when sorting polygon vertices in the sweep-line algorithms of computational geometry and, therefore, we have named the new algorithm 'vertex sort'. It splits the input array into three sub-arrays. Two of them are already sorted, and the third one is handled iteratively. A simple test decides whether to continue recursively with vertexsort or to employ quicksort in the second iteration. In this way, we achieve a situation where the worst case time complexity does not exceed the running times of quicksort, but the simplest cases are handled much faster (inlinear time) than random cases. We have named the combined algorithm 'smartquicksort' because of this desired property. In the last part of the paper, we prove its efficiency by employing it in a well-known sweep-line-based polygon triangulation algorithm. Ključne besede: computational geometry, quicksort, smart quicksort, sweep-line, smart quicksort, polygon triangualation, vertex sort Objavljeno v DKUM: 01.06.2012; Ogledov: 2047; Prenosov: 92
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6. An almost distribution-independent incremental Delaunay triangulation algorithmMirko Zadravec, Borut Žalik, 2005, izvirni znanstveni članek Opis: This paper presents a new incremental insertion algorithm for constructing a Delaunay triangulation. Firstly, the nearest point is found in order to speed up the location of a triangle containing a currently inserted point. A hash table and 1-3 deterministic skip lists, combined with a walking strategy, are used for this task. The obtained algorithm is compared with the most popular Delaunay triangulation algorithms. The algorithm has the following attractive features: it is fast and practically independent of the distribution of input points, it is not memory demanding, and it is numerically stable and easy to implement. Ključne besede: Delaunay triangulation, incremental algorithm, computational geometry, skip list, hash table Objavljeno v DKUM: 01.06.2012; Ogledov: 2461; Prenosov: 111
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